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Bush/Grass

Bush/Grass is a prop actor in Ocarina of Time.

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Placement

CaveatAt spawn it raycasts down for a floor, snaps onto it, and DELETES itself if none is found — place it over solid collision.

Type 0 is destroyed permanently when cut, type 1 regrows (and can be pulled and thrown), type 2 stays cut forever. Its model banks are added to the room automatically. Bit 4 spawns bugs when cut.

Type variants (3)

This actor is placed in one of these forms. Pick it from the editor's Type dropdown. The value is what the actor's parameters store. Each picture is fitted to its cell, so compare the stated sizes and not the images.

ValueType
Field Bush0Field Bush~39 units tall
Bush1Bush~31 units tall
Bush (Random Drops)2Bush (Random Drops)~31 units tall
BrokenThe low 2 bits pick the type (0-2) — value 3 reads the object and model tables out of bounds.

Parameters

Beyond the type above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Random Drop TableBugsType

Shown: 0x0000, the value a newly placed copy starts with.

Appears in (13)

Bottom Of The WellBottom Of The WellDeku TreeDeku TreeDeku Tree BossDeku Tree BossDodongos CavernDodongos CavernGrottosGrottosHyrule CastleHyrule CastleKakariko VillageKakariko VillageKokiri ForestKokiri ForestLake HyliaLake HyliaLost WoodsLost WoodsMarket DayMarket DayMarket NightMarket NightZoras RiverZoras River

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.

Field Bush
Display listobjects/gameplay_field_keep/gFieldBushDL
Bush · Bush (Random Drops)
Display listobjects/object_kusa/object_kusa_DL_000140

Objects loaded

An edit to a shared object reaches every actor that loads it.

Prop actors