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Deku Tree Boss

ydan_boss_scene · scene 0x11

Deku Tree Boss

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At a glance

Field Value
Internal name ydan_boss_scene
Scene ID 0x11
Type Boss room
Rooms 2

Actors (3)

Bush/GrassBush/GrassGohmaGohmaShutter DoorShutter Door

Exits to (1)

Deku TreeDeku Tree

Resources (32)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/shared/ydan_boss_scene/

3 Headers8 Display lists4 Vertices15 Textures1 Collision1 Actor lists

Show all 32 resource names

Headers (3)the scene and room headers, plus every day/night Set_ variant

  • scenes/shared/ydan_boss_scene/ydan_boss_room_0
  • scenes/shared/ydan_boss_scene/ydan_boss_room_1
  • scenes/shared/ydan_boss_scene/ydan_boss_scene

Display lists (8)the drawing commands for a room's or a model's geometry

  • scenes/shared/ydan_boss_scene/ydan_boss_room_0DL_001150
  • scenes/shared/ydan_boss_scene/ydan_boss_room_0DL_001780
  • scenes/shared/ydan_boss_scene/ydan_boss_room_0DL_0049E0
  • scenes/shared/ydan_boss_scene/ydan_boss_room_0DL_004BE0
  • scenes/shared/ydan_boss_scene/ydan_boss_room_1DL_002DD0
  • scenes/shared/ydan_boss_scene/ydan_boss_room_1DL_003B28
  • scenes/shared/ydan_boss_scene/ydan_boss_room_1DL_005D90
  • scenes/shared/ydan_boss_scene/ydan_boss_room_1DL_005FD8

Vertices (4)the vertex arrays those drawing commands read

  • scenes/shared/ydan_boss_scene/ydan_boss_room_0Vtx_000070
  • scenes/shared/ydan_boss_scene/ydan_boss_room_0Vtx_004790
  • scenes/shared/ydan_boss_scene/ydan_boss_room_1Vtx_000100
  • scenes/shared/ydan_boss_scene/ydan_boss_room_1Vtx_005740

Textures (15)textures, their palettes, and prerendered backdrops

  • scenes/shared/ydan_boss_scene/ydan_boss_room_0Tex_001790
  • scenes/shared/ydan_boss_scene/ydan_boss_room_0Tex_001F90
  • scenes/shared/ydan_boss_scene/ydan_boss_room_0Tex_002790
  • scenes/shared/ydan_boss_scene/ydan_boss_room_0Tex_002F90
  • scenes/shared/ydan_boss_scene/ydan_boss_room_0Tex_003790
  • scenes/shared/ydan_boss_scene/ydan_boss_room_0Tex_003F90
  • scenes/shared/ydan_boss_scene/ydan_boss_room_0Tex_004BF0
  • scenes/shared/ydan_boss_scene/ydan_boss_room_0Tex_005BF0
  • scenes/shared/ydan_boss_scene/ydan_boss_room_0Tex_005FF0
  • scenes/shared/ydan_boss_scene/ydan_boss_room_1Tex_003B38
  • scenes/shared/ydan_boss_scene/ydan_boss_room_1Tex_004B38
  • scenes/shared/ydan_boss_scene/ydan_boss_room_1Tex_005338
  • scenes/shared/ydan_boss_scene/ydan_boss_room_1Tex_005FE8
  • scenes/shared/ydan_boss_scene/ydan_boss_sceneTLUT_000D30
  • scenes/shared/ydan_boss_scene/ydan_boss_sceneTex_000F38

Collision (1)the collision mesh and its surface types

  • scenes/shared/ydan_boss_scene/ydan_boss_sceneCollisionHeader_000CFC

Actor lists (1)the placed-actor lists of each room and setup

  • scenes/shared/ydan_boss_scene/ydan_boss_room_1ActorEntry_00004C