Deku Tree Boss
ydan_boss_scene · scene 0x11

At a glance
| Field | Value |
|---|---|
| Internal name | ydan_boss_scene |
| Scene ID | 0x11 |
| Type | Boss room |
| Rooms | 2 |
Actors (3)
Exits to (1)
Resources (32)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/shared/ydan_boss_scene/
3 Headers8 Display lists4 Vertices15 Textures1 Collision1 Actor lists
Show all 32 resource names
Headers (3)the scene and room headers, plus every day/night Set_ variant
- scenes/shared/ydan_boss_scene/ydan_boss_room_0
- scenes/shared/ydan_boss_scene/ydan_boss_room_1
- scenes/shared/ydan_boss_scene/ydan_boss_scene
Display lists (8)the drawing commands for a room's or a model's geometry
- scenes/shared/ydan_boss_scene/ydan_boss_room_0DL_001150
- scenes/shared/ydan_boss_scene/ydan_boss_room_0DL_001780
- scenes/shared/ydan_boss_scene/ydan_boss_room_0DL_0049E0
- scenes/shared/ydan_boss_scene/ydan_boss_room_0DL_004BE0
- scenes/shared/ydan_boss_scene/ydan_boss_room_1DL_002DD0
- scenes/shared/ydan_boss_scene/ydan_boss_room_1DL_003B28
- scenes/shared/ydan_boss_scene/ydan_boss_room_1DL_005D90
- scenes/shared/ydan_boss_scene/ydan_boss_room_1DL_005FD8
Vertices (4)the vertex arrays those drawing commands read
- scenes/shared/ydan_boss_scene/ydan_boss_room_0Vtx_000070
- scenes/shared/ydan_boss_scene/ydan_boss_room_0Vtx_004790
- scenes/shared/ydan_boss_scene/ydan_boss_room_1Vtx_000100
- scenes/shared/ydan_boss_scene/ydan_boss_room_1Vtx_005740
Textures (15)textures, their palettes, and prerendered backdrops
- scenes/shared/ydan_boss_scene/ydan_boss_room_0Tex_001790
- scenes/shared/ydan_boss_scene/ydan_boss_room_0Tex_001F90
- scenes/shared/ydan_boss_scene/ydan_boss_room_0Tex_002790
- scenes/shared/ydan_boss_scene/ydan_boss_room_0Tex_002F90
- scenes/shared/ydan_boss_scene/ydan_boss_room_0Tex_003790
- scenes/shared/ydan_boss_scene/ydan_boss_room_0Tex_003F90
- scenes/shared/ydan_boss_scene/ydan_boss_room_0Tex_004BF0
- scenes/shared/ydan_boss_scene/ydan_boss_room_0Tex_005BF0
- scenes/shared/ydan_boss_scene/ydan_boss_room_0Tex_005FF0
- scenes/shared/ydan_boss_scene/ydan_boss_room_1Tex_003B38
- scenes/shared/ydan_boss_scene/ydan_boss_room_1Tex_004B38
- scenes/shared/ydan_boss_scene/ydan_boss_room_1Tex_005338
- scenes/shared/ydan_boss_scene/ydan_boss_room_1Tex_005FE8
- scenes/shared/ydan_boss_scene/ydan_boss_sceneTLUT_000D30
- scenes/shared/ydan_boss_scene/ydan_boss_sceneTex_000F38
Collision (1)the collision mesh and its surface types
- scenes/shared/ydan_boss_scene/ydan_boss_sceneCollisionHeader_000CFC
Actor lists (1)the placed-actor lists of each room and setup
- scenes/shared/ydan_boss_scene/ydan_boss_room_1ActorEntry_00004C



