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Shutter Door

Shutter Door is a door actor in Ocarina of Time.

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Placement

The low 6 bits are its switch flag: types 2/7 spawn barred until it's set, type 1 unbars on the room-clear flag (never, in an enemy-free room), and the boss (5) and key-locked (0xB) doors read the current dungeon's key inventory — unpredictable outside a dungeon.

Type variants (12)

This actor is placed in one of these forms. Pick it from the editor's Type dropdown. The value is what the actor's parameters store. Each picture is fitted to its cell, so compare the stated sizes and not the images.

ValueType
Sliding Door0Sliding Door~110 units tall
Front: Room Clear1Front: Room Clear~130 units tall
Front: Switch Flag2Front: Switch Flag~130 units tall
Back: Locked3Back: Locked~110 units tall
Phantom Ganon Bars4Phantom Ganon Bars~95 units tall
Boss Key Lock5Boss Key Lock~169 units tall
Gohma Block6Gohma Block~240 units tallType 6 is Gohma's falling rock slab — it drops with gravity and derefs its missing Boss_Goma parent when it lands (unless the Gohma story flag is set). Not a door.
Front: Switch / Back: Clear7Front: Switch / Back: Clear~130 units tall
Phantom Ganon Bars (No Collision)8Phantom Ganon Bars (No Collision)~95 units tall
Sliding Door (Back Style)9Sliding Door (Back Style)~110 units tall
Sliding Door (Back Style, 10)10Sliding Door (Back Style, 10)~110 units tall
Small Key Lock11Small Key Lock~111 units tall
BrokenThe type field (bits 6-9) maps into a 12-entry style table — values 12-15 read past it and resolve a garbage object.

Parameters

Beyond the type above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Transition IndexTypeSwitch Flag

Shown: 0x0000, the value a newly placed copy starts with.

Appears in (24)

Bottom Of The WellBottom Of The WellDeku TreeDeku TreeDeku Tree BossDeku Tree BossDodongos CavernDodongos CavernDodongos Cavern BossDodongos Cavern BossFire TempleFire TempleFire Temple BossFire Temple BossForest TempleForest TempleForest Temple BossForest Temple BossGanondorf BossGanondorf BossGanons TowerGanons TowerGerudo Training GroundGerudo Training GroundIce CavernIce CavernInside Ganons CastleInside Ganons CastleJabu JabuJabu JabuJabu Jabu BossJabu Jabu BossRoyal Familys TombRoyal Familys TombShadow TempleShadow TempleShadow Temple BossShadow Temple BossSpirit TempleSpirit TempleSpirit Temple BossSpirit Temple BossTreasure Box ShopTreasure Box ShopWater TempleWater TempleWater Temple BossWater Temple Boss

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.

Sliding Door · Back: Locked · Sliding Door (Back Style) · Sliding Door (Back Style, 10)
Display listobjects/gameplay_keep/gDungeonDoorDL
Front: Room Clear · Front: Switch Flag · Front: Switch / Back: Clear
Display listsobjects/gameplay_keep/gDungeonDoorDL
objects/gameplay_keep/gDoorMetalBarsDL
Phantom Ganon Bars · Phantom Ganon Bars (No Collision)
Display listobjects/object_gnd/gPhantomGanonBarsDL
Boss Key Lock
Display listsobjects/object_bdoor/gBossDoorDL
objects/object_bdoor/gBossDoorChainDL
objects/object_bdoor/gBossDoorLockDL
Textureobjects/object_bdoor/gBossDoorDefaultTex
Gohma Block
Display listobjects/object_goma/gGohmaDoorDL
Small Key Lock
Display listsobjects/gameplay_keep/gDungeonDoorDL
objects/gameplay_dangeon_keep/gDoorChainDL
objects/gameplay_dangeon_keep/gDoorLockDL

Objects loaded

An edit to a shared object reaches every actor that loads it.

Door actors