Shutter Door
Shutter Door is a door actor in Ocarina of Time.
Placement
The low 6 bits are its switch flag: types 2/7 spawn barred until it's set, type 1 unbars on the room-clear flag (never, in an enemy-free room), and the boss (5) and key-locked (0xB) doors read the current dungeon's key inventory — unpredictable outside a dungeon.
Type variants (12)
This actor is placed in one of these forms. Pick it from the editor's Type dropdown. The value is what the actor's parameters store. Each picture is fitted to its cell, so compare the stated sizes and not the images.
| Value | Type | |
|---|---|---|
![]() | 0 | Sliding Door~110 units tall |
![]() | 1 | Front: Room Clear~130 units tall |
![]() | 2 | Front: Switch Flag~130 units tall |
![]() | 3 | Back: Locked~110 units tall |
![]() | 4 | Phantom Ganon Bars~95 units tall |
![]() | 5 | Boss Key Lock~169 units tall |
![]() | 6 | Gohma Block~240 units tallType 6 is Gohma's falling rock slab — it drops with gravity and derefs its missing Boss_Goma parent when it lands (unless the Gohma story flag is set). Not a door. |
![]() | 7 | Front: Switch / Back: Clear~130 units tall |
![]() | 8 | Phantom Ganon Bars (No Collision)~95 units tall |
![]() | 9 | Sliding Door (Back Style)~110 units tall |
![]() | 10 | Sliding Door (Back Style, 10)~110 units tall |
![]() | 11 | Small Key Lock~111 units tall |
Parameters
Beyond the type above, the parameters hold these fields. The editor shows each as a labelled control.
Shown: 0x0000, the value a newly placed copy starts with.
- Transition Index
bits 10–15: 0–63all 64 values usedWhich entry of the scene's door list this actor uses. The entry names the two rooms it sits between and the camera used walking through. Prelude sets it when you pick the rooms, so leave it alone. A value past the end of the list crashes the game. - Type
bits 6–9: 12 options12 of 16 values usedThe shutter's behavior. Sliding Door just opens; the two Back Style ones show the scene's back-side door model. 'Front: Room Clear' stays barred on its front side until the room's enemies are cleared; 'Front: Switch Flag' until the switch flag is set. 'Back: Locked' is one-way from behind. Boss Key Lock needs the dungeon's boss key; Small Key Lock consumes a small key (both remember being opened via the switch flag). Phantom Ganon Bars and Gohma Block are the boss-room specials; the No Collision copy is an unused door with no bars to stop you. The shutter's mesh comes from a per-scene style object — in a scene without that object it silently despawns. - Switch Flag
bits 0–5: 0–63all 64 values usedOne of the scene's 64 switch flags. Actors that share a number are linked: when one sets it, every actor reading it reacts. Flags 0 to 31 are saved with the game, 32 to 55 reset when you leave the scene, and 56 to 63 reset on every room change. Pick a number nothing else in this scene uses unless you mean to link them. The panel's link list shows who shares it.
Appears in (24)
Bottom Of The Well
Deku Tree
Deku Tree Boss
Dodongos Cavern
Dodongos Cavern Boss
Fire Temple
Fire Temple Boss
Forest Temple
Forest Temple Boss
Ganondorf Boss
Ganons Tower
Gerudo Training Ground
Ice Cavern
Inside Ganons Castle
Jabu Jabu
Jabu Jabu Boss
Royal Familys Tomb
Shadow Temple
Shadow Temple Boss
Spirit Temple
Spirit Temple Boss
Treasure Box Shop
Water Temple
Water Temple BossModel
What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.
| Display list | objects/gameplay_keep/gDungeonDoorDL |
|---|
| Display lists | objects/gameplay_keep/gDungeonDoorDLobjects/gameplay_keep/gDoorMetalBarsDL |
|---|
| Display list | objects/object_gnd/gPhantomGanonBarsDL |
|---|
| Display lists | objects/object_bdoor/gBossDoorDLobjects/object_bdoor/gBossDoorChainDLobjects/object_bdoor/gBossDoorLockDL |
|---|---|
| Texture | objects/object_bdoor/gBossDoorDefaultTex |
| Display list | objects/object_goma/gGohmaDoorDL |
|---|
| Display lists | objects/gameplay_keep/gDungeonDoorDLobjects/gameplay_dangeon_keep/gDoorChainDLobjects/gameplay_dangeon_keep/gDoorLockDL |
|---|
Objects loaded
objects/gameplay_keepshared with 105 other actorsobjects/object_gndshared with 1 other actorobjects/object_bdoorobjects/object_gomashared with 1 other actorobjects/gameplay_dangeon_keepshared with 10 other actors
An edit to a shared object reaches every actor that loads it.











