Shadow Temple Boss
HAKAdan_bs_scene · scene 0x18

At a glance
| Field | Value |
|---|---|
| Internal name | HAKAdan_bs_scene |
| Scene ID | 0x18 |
| Type | Boss room |
| Rooms | 2 |
Actors (3)
Exits to (1)
Resources (40)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/shared/HAKAdan_bs_scene/
3 Headers12 Display lists10 Vertices12 Textures1 Collision2 Actor lists
Show all 40 resource names
Headers (3)the scene and room headers, plus every day/night Set_ variant
- scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_0
- scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1
- scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_scene
Display lists (12)the drawing commands for a room's or a model's geometry
- scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_0DL_0005E0
- scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_0DL_000D68
- scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_0DL_0019D8
- scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_0DL_001E78
- scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_0DL_0020D0
- scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_0DL_0021B0
- scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1DL_000C00
- scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1DL_0013C0
- scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1DL_001848
- scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1DL_002540
- scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1DL_002BE8
- scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1DL_002D20
Vertices (10)the vertex arrays those drawing commands read
- scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_0Vtx_0000D0
- scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_0Vtx_000748
- scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_0Vtx_000F98
- scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_0Vtx_001C48
- scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_0Vtx_001F70
- scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1Vtx_000080
- scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1Vtx_000FE0
- scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1Vtx_001508
- scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1Vtx_0019F0
- scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1Vtx_002868
Textures (12)textures, their palettes, and prerendered backdrops
- scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_0Tex_0021E0
- scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_0Tex_0023E0
- scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_0Tex_0027E0
- scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1Tex_002D50
- scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1Tex_002F50
- scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1Tex_003750
- scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1Tex_003F50
- scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1Tex_004F50
- scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_sceneTex_001380
- scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_sceneTex_001580
- scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_sceneTex_001780
- scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_sceneTex_001F80
Collision (1)the collision mesh and its surface types
- scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_sceneCollisionHeader_00134C
Actor lists (2)the placed-actor lists of each room and setup
- scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_0ActorEntry_00004C
- scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1ActorEntry_00004C



