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Shadow Temple Boss

HAKAdan_bs_scene · scene 0x18

Shadow Temple Boss

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At a glance

Field Value
Internal name HAKAdan_bs_scene
Scene ID 0x18
Type Boss room
Rooms 2

Actors (3)

Bongo BongoBongo BongoDecorative FlamesDecorative FlamesShutter DoorShutter Door

Exits to (1)

Shadow TempleShadow Temple

Resources (40)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/shared/HAKAdan_bs_scene/

3 Headers12 Display lists10 Vertices12 Textures1 Collision2 Actor lists

Show all 40 resource names

Headers (3)the scene and room headers, plus every day/night Set_ variant

  • scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_0
  • scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1
  • scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_scene

Display lists (12)the drawing commands for a room's or a model's geometry

  • scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_0DL_0005E0
  • scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_0DL_000D68
  • scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_0DL_0019D8
  • scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_0DL_001E78
  • scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_0DL_0020D0
  • scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_0DL_0021B0
  • scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1DL_000C00
  • scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1DL_0013C0
  • scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1DL_001848
  • scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1DL_002540
  • scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1DL_002BE8
  • scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1DL_002D20

Vertices (10)the vertex arrays those drawing commands read

  • scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_0Vtx_0000D0
  • scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_0Vtx_000748
  • scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_0Vtx_000F98
  • scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_0Vtx_001C48
  • scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_0Vtx_001F70
  • scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1Vtx_000080
  • scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1Vtx_000FE0
  • scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1Vtx_001508
  • scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1Vtx_0019F0
  • scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1Vtx_002868

Textures (12)textures, their palettes, and prerendered backdrops

  • scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_0Tex_0021E0
  • scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_0Tex_0023E0
  • scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_0Tex_0027E0
  • scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1Tex_002D50
  • scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1Tex_002F50
  • scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1Tex_003750
  • scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1Tex_003F50
  • scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1Tex_004F50
  • scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_sceneTex_001380
  • scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_sceneTex_001580
  • scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_sceneTex_001780
  • scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_sceneTex_001F80

Collision (1)the collision mesh and its surface types

  • scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_sceneCollisionHeader_00134C

Actor lists (2)the placed-actor lists of each room and setup

  • scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_0ActorEntry_00004C
  • scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1ActorEntry_00004C