Decorative Flames
Decorative Flames is an item/action actor in Ocarina of Time.
Placement
Bit 0x400 makes it switch-controlled (flag index in bits 4-9; bit 0x800 inverts) — in the common fresh-scene state some combinations shrink the flame to nothing until the flag fires. Leave 0x400 clear for an always-on flame.
The sign bit (0x8000) picks the small silent candle; the low 4 bits pick color/size from a 16-entry table (0/1 orange, 2 blue, 3 green, 4 small).
Flame variants (16)
This actor is placed in one of these forms. Pick it from the editor's Flame dropdown. The value is what the actor's parameters store. Each picture is fitted to its cell, so compare the stated sizes and not the images.
| Value | Flame | |
|---|---|---|
![]() | 0 | Large Orange Flame~120 units tall |
![]() | 1 | Large Orange Flame (2)~120 units tall |
![]() | 2 | Large Blue Flame~120 units tall |
![]() | 3 | Large Green Flame~120 units tall |
![]() | 4 | Small Orange Flame~64 units tall |
![]() | 5 | Large Orange Flame (3)~120 units tall |
![]() | 6 | Large Green Flame (2)~120 units tall |
![]() | 7 | Large Blue Flame (2)~120 units tall |
![]() | 8 | Large Magenta Flame~120 units tall |
![]() | 9 | Large Pale Orange Flame~120 units tall |
![]() | 10 | Large Pale Yellow Flame~120 units tall |
![]() | 11 | Large Pale Green Flame~120 units tall |
![]() | 12 | Large Pale Pink Flame~120 units tall |
![]() | 13 | Large Pale Purple Flame~120 units tall |
![]() | 14 | Large Pale Indigo Flame~120 units tall |
![]() | 15 | Large Pale Blue Flame~120 units tall |
Parameters
Beyond the flame above, the parameters hold these fields. The editor shows each as a labelled control.
Shown: 0x0000, the value a newly placed copy starts with.
- Flame
bits 0–3: 16 optionsall 16 values usedPicks the flame's color and size from the overlay's 16-entry table (z_en_light.c D_80A9E840) — it tints both the drawn fire and the point light it casts. Several entries repeat a color; the low bit also flips the billboard 180°, so a repeat isn't redundant. With Small Candle Flame ticked the drawn flame is a fixed orange instead, but the size and the light's color still come from here. - Switch Controlled
bit 10: on / offThe flame grows in / shrinks away with a scene switch flag instead of always burning. By default it burns from the start and goes OUT when the flag is set; tick 'Appears When Flag Set' for the reverse. - Appears When Flag Set
bit 11: on / off. Read when Switch Controlled.Flips the switch around: the flame starts out (invisible) and grows in once the flag is set. The 3D view leaves these unlit, since that's how the scene loads. - Switch Flag
bits 4–9: 0–63. Read when Switch Controlled.all 64 values usedOne of the scene's 64 switch flags. Actors that share a number are linked: when one sets it, every actor reading it reacts. Flags 0 to 31 are saved with the game, 32 to 55 reset when you leave the scene, and 56 to 63 reset on every room change. Pick a number nothing else in this scene uses unless you mean to link them. The panel's link list shows who shares it. - Small Candle Flame
bit 15: on / offSwaps the big torch fire for a small candle flame about a tenth its size, in a fixed orange the Flame table no longer tints (it still sets the size and the light's color). The torch crackle is silenced and the point light drops to a third of its radius. This is what vanilla uses for the candles in Ganon's Castle and the Forest Temple.
Appears in (20)
Bottom Of The Well
Fire Temple
Forest Temple
Ganons Tower
Ganons Tower Collapse Interior
Goron City
Great Fairys Fountain Magic
Great Fairys Fountain Spells
Hyrule Castle
Inside Ganons Castle
Inside Ganons Castle Collapse
Lon Lon Ranch
Market Guard House
Potion Shop Granny
Shadow Temple
Shadow Temple Boss
Spirit Temple
Spirit Temple Boss
Treasure Box Shop
Windmill And Dampes GraveModel
What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.
| Display list | objects/gameplay_keep/gEffFire1DL |
|---|
Objects loaded
objects/gameplay_keepshared with 105 other actors
An edit to a shared object reaches every actor that loads it.
Item/Action actors
Arrow · Blue Fire Flames · Body Parts · Bongo Bongo's Shadow · Bugs · Butterfly · Cell Door (Gerudo Fortress) · Cutscene Actors · Deku Shield · Dialog Spot · Din's Fire · Environmental Effects · Epona's Song Ocarina Effect · Fairy · Farore's Wind · Fire Arrow · Fish · Fish, Bugs, Butterflies Group Spawner · Ganon's Tower Magic Barriers · Gate to Death Mountain Trail · Gold Skulltula Token · Grotto Entrance · Grotto Treasure Chest · Hookshot · Hyrule Castle Gate · Ice Arrow · Lava Particle Fountain (Death Mountain panorama) · Light Arrow · Lord Jabu-Jabu · Navi Infospot (Green, Time Block) · Navi Message · Nayru's Love · Ocarina of Time · Reflectable Light Beam · Saria's Song Ocarina Effect · Scarecrow's Song Ocarina Effect · Skulltula Sprouting from Bean Spot · Song of Storm Ocarina Effect · Song of Storms Storm Manager · Spin Attack · Sun's Song Effect · The End message · Time Block · Treasure Chest Light · Void-out Trigger (Tower Collapse) · Warp Portal · Zelda's Lullaby and Song of Time Ocarina Effect















