Prelude Manual / Market Guard House Open the editor →

Market Guard House

miharigoya_scene · scene 0x4D

Market Guard House

← All scenes

At a glance

Field Value
Internal name miharigoya_scene
Scene ID 0x4D
Type Interior
Rooms 1

Actors (6)

Breakable PotBreakable PotDecorative FlamesDecorative FlamesDoorDoorNo preview yetHyrule GuardLarge CrateLarge CratePoe Collector and SurroundingsPoe Collector and Surroundings

Exits to (1)

Market Entrance DayMarket Entrance Day

Resources (66)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/shared/miharigoya_scene/

4 Headers27 Display lists13 Vertices18 Textures1 Collision2 Actor lists1 Other

Show all 66 resource names

Headers (4)the scene and room headers, plus every day/night Set_ variant

  • scenes/shared/miharigoya_scene/miharigoya_room_0
  • scenes/shared/miharigoya_scene/miharigoya_room_0Set_000470
  • scenes/shared/miharigoya_scene/miharigoya_scene
  • scenes/shared/miharigoya_scene/miharigoya_sceneSet_000B60

Display lists (27)the drawing commands for a room's or a model's geometry

  • scenes/shared/miharigoya_scene/gMiharigoyaDL_003DA0
  • scenes/shared/miharigoya_scene/miharigoya_room_0DL_000660
  • scenes/shared/miharigoya_scene/miharigoya_room_0DL_000A68
  • scenes/shared/miharigoya_scene/miharigoya_room_0DL_000E60
  • scenes/shared/miharigoya_scene/miharigoya_room_0DL_000FE0
  • scenes/shared/miharigoya_scene/miharigoya_room_0DL_001F48
  • scenes/shared/miharigoya_scene/miharigoya_room_0DL_002778
  • scenes/shared/miharigoya_scene/miharigoya_room_0DL_002A10
  • scenes/shared/miharigoya_scene/miharigoya_room_0DL_002C60
  • scenes/shared/miharigoya_scene/miharigoya_room_0DL_002F30
  • scenes/shared/miharigoya_scene/miharigoya_room_0DL_003490
  • scenes/shared/miharigoya_scene/miharigoya_room_0DL_0036A8
  • scenes/shared/miharigoya_scene/miharigoya_room_0DL_003820
  • scenes/shared/miharigoya_scene/miharigoya_room_0DL_003C40
  • scenes/shared/miharigoya_scene/miharigoya_room_0Set_000470DL_000660
  • scenes/shared/miharigoya_scene/miharigoya_room_0Set_000470DL_000A68
  • scenes/shared/miharigoya_scene/miharigoya_room_0Set_000470DL_000E60
  • scenes/shared/miharigoya_scene/miharigoya_room_0Set_000470DL_000FE0
  • scenes/shared/miharigoya_scene/miharigoya_room_0Set_000470DL_001F48
  • scenes/shared/miharigoya_scene/miharigoya_room_0Set_000470DL_002778
  • scenes/shared/miharigoya_scene/miharigoya_room_0Set_000470DL_002A10
  • scenes/shared/miharigoya_scene/miharigoya_room_0Set_000470DL_002C60
  • scenes/shared/miharigoya_scene/miharigoya_room_0Set_000470DL_002F30
  • scenes/shared/miharigoya_scene/miharigoya_room_0Set_000470DL_003490
  • scenes/shared/miharigoya_scene/miharigoya_room_0Set_000470DL_0036A8
  • scenes/shared/miharigoya_scene/miharigoya_room_0Set_000470DL_003820
  • scenes/shared/miharigoya_scene/miharigoya_room_0Set_000470DL_003C40

Vertices (13)the vertex arrays those drawing commands read

  • scenes/shared/miharigoya_scene/miharigoya_room_0Vtx_0005A0
  • scenes/shared/miharigoya_scene/miharigoya_room_0Vtx_000718
  • scenes/shared/miharigoya_scene/miharigoya_room_0Vtx_000D40
  • scenes/shared/miharigoya_scene/miharigoya_room_0Vtx_000F20
  • scenes/shared/miharigoya_scene/miharigoya_room_0Vtx_001098
  • scenes/shared/miharigoya_scene/miharigoya_room_0Vtx_0022F8
  • scenes/shared/miharigoya_scene/miharigoya_room_0Vtx_0028B0
  • scenes/shared/miharigoya_scene/miharigoya_room_0Vtx_002B20
  • scenes/shared/miharigoya_scene/miharigoya_room_0Vtx_002D30
  • scenes/shared/miharigoya_scene/miharigoya_room_0Vtx_003010
  • scenes/shared/miharigoya_scene/miharigoya_room_0Vtx_0035E8
  • scenes/shared/miharigoya_scene/miharigoya_room_0Vtx_003760
  • scenes/shared/miharigoya_scene/miharigoya_room_0Vtx_003940

Textures (18)textures, their palettes, and prerendered backdrops

  • scenes/shared/miharigoya_scene/gGuardHouseOutSideView1DayTex
  • scenes/shared/miharigoya_scene/gGuardHouseOutSideView1NightTex
  • scenes/shared/miharigoya_scene/gGuardHouseOutSideView2DayTex
  • scenes/shared/miharigoya_scene/gGuardHouseOutSideView2NightTex
  • scenes/shared/miharigoya_scene/miharigoya_sceneTex_000C50
  • scenes/shared/miharigoya_scene/miharigoya_sceneTex_001050
  • scenes/shared/miharigoya_scene/miharigoya_sceneTex_001150
  • scenes/shared/miharigoya_scene/miharigoya_sceneTex_003350
  • scenes/shared/miharigoya_scene/miharigoya_sceneTex_004550
  • scenes/shared/miharigoya_scene/miharigoya_sceneTex_004950
  • scenes/shared/miharigoya_scene/miharigoya_sceneTex_005950
  • scenes/shared/miharigoya_scene/miharigoya_sceneTex_005D50
  • scenes/shared/miharigoya_scene/miharigoya_sceneTex_007550
  • scenes/shared/miharigoya_scene/miharigoya_sceneTex_008550
  • scenes/shared/miharigoya_scene/miharigoya_sceneTex_008D50
  • scenes/shared/miharigoya_scene/miharigoya_sceneTex_009D50
  • scenes/shared/miharigoya_scene/miharigoya_sceneTex_00AD50
  • scenes/shared/miharigoya_scene/miharigoya_sceneTex_00BD50

Collision (1)the collision mesh and its surface types

  • scenes/shared/miharigoya_scene/miharigoya_sceneCollisionHeader_000B28

Actor lists (2)the placed-actor lists of each room and setup

  • scenes/shared/miharigoya_scene/miharigoya_room_0ActorEntry_000060
  • scenes/shared/miharigoya_scene/miharigoya_room_0ActorEntry_0004B4

Other (1)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/shared/miharigoya_scene/gMiharigoyaBlob_0038D8