Market Guard House
miharigoya_scene · scene 0x4D

At a glance
| Field | Value |
|---|---|
| Internal name | miharigoya_scene |
| Scene ID | 0x4D |
| Type | Interior |
| Rooms | 1 |
Actors (6)
Breakable Pot
Decorative Flames
DoorNo preview yetHyrule Guard
Large Crate
Poe Collector and SurroundingsExits to (1)
Resources (66)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/shared/miharigoya_scene/
4 Headers27 Display lists13 Vertices18 Textures1 Collision2 Actor lists1 Other
Show all 66 resource names
Headers (4)the scene and room headers, plus every day/night Set_ variant
- scenes/shared/miharigoya_scene/miharigoya_room_0
- scenes/shared/miharigoya_scene/miharigoya_room_0Set_000470
- scenes/shared/miharigoya_scene/miharigoya_scene
- scenes/shared/miharigoya_scene/miharigoya_sceneSet_000B60
Display lists (27)the drawing commands for a room's or a model's geometry
- scenes/shared/miharigoya_scene/gMiharigoyaDL_003DA0
- scenes/shared/miharigoya_scene/miharigoya_room_0DL_000660
- scenes/shared/miharigoya_scene/miharigoya_room_0DL_000A68
- scenes/shared/miharigoya_scene/miharigoya_room_0DL_000E60
- scenes/shared/miharigoya_scene/miharigoya_room_0DL_000FE0
- scenes/shared/miharigoya_scene/miharigoya_room_0DL_001F48
- scenes/shared/miharigoya_scene/miharigoya_room_0DL_002778
- scenes/shared/miharigoya_scene/miharigoya_room_0DL_002A10
- scenes/shared/miharigoya_scene/miharigoya_room_0DL_002C60
- scenes/shared/miharigoya_scene/miharigoya_room_0DL_002F30
- scenes/shared/miharigoya_scene/miharigoya_room_0DL_003490
- scenes/shared/miharigoya_scene/miharigoya_room_0DL_0036A8
- scenes/shared/miharigoya_scene/miharigoya_room_0DL_003820
- scenes/shared/miharigoya_scene/miharigoya_room_0DL_003C40
- scenes/shared/miharigoya_scene/miharigoya_room_0Set_000470DL_000660
- scenes/shared/miharigoya_scene/miharigoya_room_0Set_000470DL_000A68
- scenes/shared/miharigoya_scene/miharigoya_room_0Set_000470DL_000E60
- scenes/shared/miharigoya_scene/miharigoya_room_0Set_000470DL_000FE0
- scenes/shared/miharigoya_scene/miharigoya_room_0Set_000470DL_001F48
- scenes/shared/miharigoya_scene/miharigoya_room_0Set_000470DL_002778
- scenes/shared/miharigoya_scene/miharigoya_room_0Set_000470DL_002A10
- scenes/shared/miharigoya_scene/miharigoya_room_0Set_000470DL_002C60
- scenes/shared/miharigoya_scene/miharigoya_room_0Set_000470DL_002F30
- scenes/shared/miharigoya_scene/miharigoya_room_0Set_000470DL_003490
- scenes/shared/miharigoya_scene/miharigoya_room_0Set_000470DL_0036A8
- scenes/shared/miharigoya_scene/miharigoya_room_0Set_000470DL_003820
- scenes/shared/miharigoya_scene/miharigoya_room_0Set_000470DL_003C40
Vertices (13)the vertex arrays those drawing commands read
- scenes/shared/miharigoya_scene/miharigoya_room_0Vtx_0005A0
- scenes/shared/miharigoya_scene/miharigoya_room_0Vtx_000718
- scenes/shared/miharigoya_scene/miharigoya_room_0Vtx_000D40
- scenes/shared/miharigoya_scene/miharigoya_room_0Vtx_000F20
- scenes/shared/miharigoya_scene/miharigoya_room_0Vtx_001098
- scenes/shared/miharigoya_scene/miharigoya_room_0Vtx_0022F8
- scenes/shared/miharigoya_scene/miharigoya_room_0Vtx_0028B0
- scenes/shared/miharigoya_scene/miharigoya_room_0Vtx_002B20
- scenes/shared/miharigoya_scene/miharigoya_room_0Vtx_002D30
- scenes/shared/miharigoya_scene/miharigoya_room_0Vtx_003010
- scenes/shared/miharigoya_scene/miharigoya_room_0Vtx_0035E8
- scenes/shared/miharigoya_scene/miharigoya_room_0Vtx_003760
- scenes/shared/miharigoya_scene/miharigoya_room_0Vtx_003940
Textures (18)textures, their palettes, and prerendered backdrops
- scenes/shared/miharigoya_scene/gGuardHouseOutSideView1DayTex
- scenes/shared/miharigoya_scene/gGuardHouseOutSideView1NightTex
- scenes/shared/miharigoya_scene/gGuardHouseOutSideView2DayTex
- scenes/shared/miharigoya_scene/gGuardHouseOutSideView2NightTex
- scenes/shared/miharigoya_scene/miharigoya_sceneTex_000C50
- scenes/shared/miharigoya_scene/miharigoya_sceneTex_001050
- scenes/shared/miharigoya_scene/miharigoya_sceneTex_001150
- scenes/shared/miharigoya_scene/miharigoya_sceneTex_003350
- scenes/shared/miharigoya_scene/miharigoya_sceneTex_004550
- scenes/shared/miharigoya_scene/miharigoya_sceneTex_004950
- scenes/shared/miharigoya_scene/miharigoya_sceneTex_005950
- scenes/shared/miharigoya_scene/miharigoya_sceneTex_005D50
- scenes/shared/miharigoya_scene/miharigoya_sceneTex_007550
- scenes/shared/miharigoya_scene/miharigoya_sceneTex_008550
- scenes/shared/miharigoya_scene/miharigoya_sceneTex_008D50
- scenes/shared/miharigoya_scene/miharigoya_sceneTex_009D50
- scenes/shared/miharigoya_scene/miharigoya_sceneTex_00AD50
- scenes/shared/miharigoya_scene/miharigoya_sceneTex_00BD50
Collision (1)the collision mesh and its surface types
- scenes/shared/miharigoya_scene/miharigoya_sceneCollisionHeader_000B28
Actor lists (2)the placed-actor lists of each room and setup
- scenes/shared/miharigoya_scene/miharigoya_room_0ActorEntry_000060
- scenes/shared/miharigoya_scene/miharigoya_room_0ActorEntry_0004B4
Other (1)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/shared/miharigoya_scene/gMiharigoyaBlob_0038D8
