Prelude Manual / Hyrule Guard Open the editor →

Hyrule Guard

Hyrule Guard is an NPC actor in Ocarina of Time.

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Placement

No known placement issues. This actor's game code has been reviewed, and a placed copy behaves normally.

Guard variants (4)

This actor is placed in one of these forms. Pick it from the editor's Guard dropdown. The value is what the actor's parameters store.

ValueGuard
No preview yet0Kakariko entrance
No preview yet4Impa's house
No preview yet7Dying market guard (only mid-story)The dying guard only spawns mid-story — after Zelda's flight, before the Master Sword is pulled — and vanishes otherwise.
No preview yet8Market night guard (child only)The market night guard despawns unless Link is a child.
BrokenOnly the four listed guards exist — any other value assigns no behavior and crashes on the first frame.

Parameters

Beyond the guard above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Message variantGuard

Shown: 0x0000, the value a newly placed copy starts with.

Appears in (7)

Back Alley DayBack Alley DayBack Alley NightBack Alley NightKakariko VillageKakariko VillageMarket Entrance DayMarket Entrance DayMarket Entrance NightMarket Entrance NightMarket Guard HouseMarket Guard HouseMarket NightMarket Night

Model

Prelude does not yet know what this actor draws. Start with the object below.

Objects loaded

An edit to a shared object reaches every actor that loads it.

NPC actors