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Sheik

Sheik is an NPC actor in Ocarina of Time.

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Placement

Cutscene-drivenRuns only while a cutscene drives it; placed on its own it stays inert or invisible.

Type variants (10)

This actor is placed in one of these forms. Pick it from the editor's Type dropdown. The value is what the actor's parameters store. The editor draws every one of these identically, so this list has no pictures. They differ in behaviour, or in something the preview doesn't model.

ValueType
0Warp Song Cutscene
1Temple of Time Cutscene
2Harp Cutscene
3Lake Hylia Cutscene
4Zelda Reveal Cutscene
5Nocturne Cutscene
6Minuet
7Bolero
8Serenade
9Temple of Time Pedestal

Parameters

Beyond the type above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Type

Shown: 0x0000, the value a newly placed copy starts with.

Appears in (7)

Death Mountain CraterDeath Mountain CraterDesert ColossusDesert ColossusIce CavernIce CavernKakariko VillageKakariko VillageLake HyliaLake HyliaSacred Forest MeadowSacred Forest MeadowTemple Of TimeTemple Of Time

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path. A replaced limb is a part the actor swaps in while it draws. An added limb is a part it draws on top of the skeleton.

Skeletonobjects/object_xc/gSheikSkel
Animationobjects/object_xc/gSheikArmsCrossedIdleAnim
Eyesobjects/object_xc/gSheikEyeOpenTex Open, at rest
objects/object_xc/gSheikEyeHalfClosedTex Half Closed
objects/object_xc/gSheikEyeShutTex Shut
Limb 12, by stateobjects/object_xc/gSheikHarpDL Left hand: Harp
Limb 15, by stateobjects/object_xc/gSheikDL_011620 Right hand: Triforce cutscene

Objects loaded

NPC actors