Prelude Manual / Kaepora Gaebora Open the editor →

Kaepora Gaebora

Kaepora Gaebora is an NPC actor in Ocarina of Time.

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Placement

Several of the named types are story-gated and despawn on the wrong save (Kakariko, Lake Hylia / Gerudo, Zora's River, and both Lost Woods types).

Type variants (13)

This actor is placed in one of these forms. Pick it from the editor's Type dropdown. The value is what the actor's parameters store. The editor draws every one of these identically, so this list has no pictures. They differ in behaviour, or in something the preview doesn't model.

ValueType
0Cutscene flier (never talks)The cutscene flier is what a DEFAULT placement gets, and it never talks — it only moves when a cutscene drives it. Pick a named location for the classic Kaepora.
1Outside Kokiri Forest
2Hyrule Castle
3Kakariko
4Lake Hylia / Gerudo
5Lake Hylia
6Zora's River
7Lake Hylia shortcut (flight cutscene)The travel-offer owls trigger hard-coded Lake Hylia / Death Mountain flight cutscenes — outside those scenes the cutscene data doesn't match and it misbehaves.
8Death Mountain (flight cutscene)The travel-offer owls trigger hard-coded Lake Hylia / Death Mountain flight cutscenes — outside those scenes the cutscene data doesn't match and it misbehaves.
9Death Mountain 2 (flight cutscene)The travel-offer owls trigger hard-coded Lake Hylia / Death Mountain flight cutscenes — outside those scenes the cutscene data doesn't match and it misbehaves.
10Desert Colossus
11Lost Woods (before Saria)
12Lost Woods (after Saria)

Parameters

Beyond the type above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000TypeSwitch Flag

Shown: 0x0000, the value a newly placed copy starts with.

Appears in (9)

Death Mountain TrailDeath Mountain TrailDesert ColossusDesert ColossusGerudo ValleyGerudo ValleyHyrule CastleHyrule CastleHyrule FieldHyrule FieldLake HyliaLake HyliaLon Lon RanchLon Lon RanchLost WoodsLost WoodsZoras RiverZoras River

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.

Skeletonobjects/object_owl/gOwlPerchingSkel
Animationobjects/object_owl/gOwlPerchAnim
Textureobjects/object_owl/gObjOwlEyeOpenTex

Objects loaded

NPC actors