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Gorons 2

Gorons 2 is an NPC actor in Ocarina of Time.

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Placement

No known placement issues. This actor's game code has been reviewed, and a placed copy behaves normally.

Type variants (14)

This actor is placed in one of these forms. Pick it from the editor's Type dropdown. The value is what the actor's parameters store. Each picture is fitted to its cell, so compare the stated sizes and not the images.

ValueType
Big Rolling Goron0Big Rolling Goron~109 units tall
Link (the Goron)1Link (the Goron)~34 units tall
Biggoron2Biggoron~672 units tall
Fire Temple Goron3Fire Temple Goron~42 units tall
Bomb Flower Goron4Bomb Flower Goron~63 units tall
Small Rolling Goron5Small Rolling Goron~42 units tall
Dodongo's Cavern Entrance6Dodongo's Cavern Entrance~42 units tall
Goron City Entrance7Goron City Entrance~42 units tall
Goron City Island8Goron City Island~42 units tall
Goron City Lowest Floor9Goron City Lowest Floor~42 units tall
Goron City Stairwell10Goron City Stairwell~42 units tall
Lost Woods Goron11Lost Woods Goron~42 units tall
Fairy Fountain Hint12Fairy Fountain Hint~42 units tall
Bazaar Goron13Bazaar Goron~42 units tallThe Bazaar Goron only spawns once child Link has earned the Goron's Ruby.
CaveatGoron City resident types don't appear as adult until the Fire Temple is cleared, and the Bazaar Goron (type 13) is child-only — he needs child Link with the Goron's Ruby.

Parameters

Beyond the type above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000001111100011Switch FlagPath IndexType

Shown: 0x03E3, the value a newly placed copy starts with.

Appears in (4)

BazaarBazaarDeath Mountain TrailDeath Mountain TrailFire TempleFire TempleGoron CityGoron City

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.

Skeletonobjects/object_oF1d_map/gGoronSkel
Animationobjects/object_oF1d_map/gGoronAnim_004930
Eyesobjects/object_oF1d_map/gGoronCsEyeClosed2Tex Closed 2, at rest
objects/object_oF1d_map/gGoronCsEyeOpenTex Open
objects/object_oF1d_map/gGoronCsEyeHalfTex Half
objects/object_oF1d_map/gGoronCsEyeClosedTex Closed
Mouthobjects/object_oF1d_map/gGoronCsMouthNeutralTex Neutral, at rest
objects/object_oF1d_map/gGoronCsMouthSmileTex Smile

Objects loaded

An edit to a shared object reaches every actor that loads it.

NPC actors