Prelude Manual / Cow Open the editor →

Cow

Cow is an NPC actor in Ocarina of Time.

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Placement

No known placement issues. This actor's game code has been reviewed, and a placed copy behaves normally.

Part variants (2)

This actor is placed in one of these forms. Pick it from the editor's Part dropdown. The value is what the actor's parameters store.

ValuePart
No preview yet0Cow (spawns its own tail)
No preview yet1Tail (a sub-actor; floats untargetable on its own)The tail is a sub-actor a full cow spawns for itself — placed directly it's a floating untargetable tail, offset from where you put it.
BrokenOnly the two listed parts exist — any other value sets up nothing and crashes on the first frame.

Parameters

Beyond the part above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Part

Shown: 0x0000, the value a newly placed copy starts with.

Appears in (7)

Gerudo ValleyGerudo ValleyGrottosGrottosImpas HouseImpas HouseLinks HouseLinks HouseLon Lon BuildingsLon Lon BuildingsLon Lon RanchLon Lon RanchStableStable

Model

Prelude does not yet know what this actor draws. Start with the object below.

Objects loaded

NPC actors