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Dog

Dog is an NPC actor in Ocarina of Time.

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Placement

No known placement issues. This actor's game code has been reviewed, and a placed copy behaves normally.

Coat variants (2)

This actor is placed in one of these forms. Pick it from the editor's Coat dropdown. The value is what the actor's parameters store.

ValueCoat
Cream (0)0Cream (0)Bits 4-7 are a path index, and only 0xF means 'no path' — any other value (including the default 0) reads the scene's path list unchecked and crashes in a scene without that path. Set those four bits unless you've authored the path.
Brown (1)1Brown (1)Bits 4-7 are a path index, and only 0xF means 'no path' — any other value (including the default 0) reads the scene's path list unchecked and crashes in a scene without that path. Set those four bits unless you've authored the path.
CaveatThe low nibble picks the coat from a 2-entry table with no mask — only 0 (cream) and 1 (brown) are valid; higher values read garbage colors every frame.

Parameters

Beyond the coat above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Path IndexCoat

Shown: 0x0000, the value a newly placed copy starts with.

Appears in (5)

Back Alley NightBack Alley NightMarket DayMarket DayMarket Entrance NightMarket Entrance NightMarket NightMarket NightTemple Of Time Exterior NightTemple Of Time Exterior Night

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.

Skeletonobjects/object_dog/gDogSkel
Animationobjects/object_dog/gDogWalkAnim

Objects loaded

NPC actors