Each villager draws from its own object, the code in brackets in the list below, plus object_os_anime for its animations. Prelude adds both to the room when you place one. In Kakariko Village, Impa's House, Dog Lady's House, the Kakariko guest house and the Back Alley, the game hides some villagers by age or time of day. In any other scene every villager appears, except the two child-only ones.
Villager variants (21)
This actor is placed in one of these forms. Pick it from the editor's Villager dropdown. The value is what the actor's parameters store. Each picture is fitted to its cell, so compare the stated sizes and not the images.
Value
Villager
0
Woman (AOB)~74 units tall
1
Woman (COB)~76 units tall
2
Man (AHG 2)~65 units tall
3
Man, walks a path (BOJ 3)~57 units tallWalks his path in a loop.This villager walks one of the scene's paths, picked by the Path Index field. If the scene has no path at that index, the game crashes. Set Path Index to 15 to keep him standing still.
4
Man (AHG 4)~64 units tall
5
Man (BOJ 5)~42 units tall
6
Old Woman (BBA)~44 units tall
7
Old Man, paces a path (BJI 7)~58 units tallPaces his path once Link comes within 100 units.This villager walks one of the scene's paths, picked by the Path Index field. If the scene has no path at that index, the game crashes. Set Path Index to 15 to keep him standing still.
8
Young Woman (CNE 8)~69 units tall
9
Man (BOJ 9)~62 units tall
10
Man (BOJ 10)~63 units tall
11
Young Woman (CNE 11)~68 units tall
12
Man (BOJ 12)~66 units tall
13
Man (AHG 13)~65 units tall
14
Man (BOJ 14)~66 units tall
15
Old Man (BJI 15)~64 units tall
16
Man (BOJ 16)~66 units tall
17
Man (AHG 17)~64 units tall
18
Woman (BOB 18)~65 units tall
19
Old Man (BJI 19)~64 units tallAppears only while Link is a child. As an adult, the room loads without him.
20
Man (AHG 20)~65 units tallAppears only while Link is a child. As an adult, the room loads without him.
BrokenA Villager value above 20 breaks the actor. The game removes it as soon as the room loads. Pick one of the 21 forms above.
Parameters
Beyond the villager above, the parameters hold these fields. The editor shows each as a labelled control.
Shown: 0x0780, the value a newly placed copy starts with.
Villagerbits 0–6: 21 options21 of 128 values usedWhich villager appears, and what it does.
Path Indexbits 7–10: 0–15. Read when the villager is type 3 or 7.all 16 values usedWhich of the scene's paths the actor follows, as drawn in Actors mode. If the scene has no path at that index, the game can crash.
What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path. A replaced limb is a part the actor swaps in while it draws. An added limb is a part it draws on top of the skeleton.
Woman (AOB)
Skeleton
objects/object_aob/gDogLadySkel
Animation
objects/object_os_anime/gObjOsAnim_092C
Limb 15, replaced
objects/object_aob/gDogLadyHeadDL
Eyes
objects/object_aob/gDogLadyEyeOpenTexOpen, at rest objects/object_aob/gDogLadyEyeHalfTexHalf objects/object_aob/gDogLadyEyeClosedTexClosed
Woman (COB)
Skeleton
objects/object_cob/object_cob_Skel_0021F8
Animation
objects/object_os_anime/gObjOsAnim_4F28
Limb 15, replaced
objects/object_cob/object_cob_DL_001300
Man (AHG 2)
Skeleton
objects/object_ahg/object_ahg_Skel_0000F0
Animation
objects/object_os_anime/gObjOsAnim_0228
Limb 15, replaced
objects/object_ahg/object_ahg_DL_0030F0
Texture frames
objects/object_ahg/object_ahg_Tex_00057CFrame 1, at rest objects/object_ahg/object_ahg_Tex_00067CFrame 2 objects/object_ahg/object_ahg_Tex_00077CFrame 3
Man, walks a path (BOJ 3)
Skeleton
objects/object_boj/object_boj_Skel_0000F0
Animation
objects/object_os_anime/gObjOsAnim_300C
Limb 15, replaced
objects/object_boj/object_boj_DL_0052E0
Limb 8, added
objects/object_boj/object_boj_DL_005BC8
Man (AHG 4) · Man (AHG 17)
Skeleton
objects/object_ahg/object_ahg_Skel_0000F0
Animation
objects/object_os_anime/gObjOsAnim_0170
Limb 15, replaced
objects/object_ahg/object_ahg_DL_005508
Man (BOJ 5)
Skeleton
objects/object_boj/object_boj_Skel_0000F0
Animation
objects/object_os_anime/gObjOsAnim_31B0
Limb 15, replaced
objects/object_boj/object_boj_DL_005528
Old Woman (BBA)
Skeleton
objects/object_bba/object_bba_Skel_0000F0
Animation
objects/object_os_anime/gObjOsAnim_1E7C
Limb 15, replaced
objects/object_bba/object_bba_DL_002948
Old Man, paces a path (BJI 7)
Skeleton
objects/object_bji/object_bji_Skel_0000F0
Animation
objects/object_os_anime/gObjOsAnim_265C
Limb 15, replaced
objects/object_bji/object_bji_DL_002560
Texture frames
objects/object_bji/object_bji_Tex_0005FCFrame 1, at rest objects/object_bji/object_bji_Tex_0009FCFrame 2 objects/object_bji/object_bji_Tex_000DFCFrame 3
Young Woman (CNE 8)
Skeleton
objects/object_cne/gCneSkel
Animation
objects/object_os_anime/gObjOsAnim_4E90
Limb 15, replaced
objects/object_cne/gCneHeadBrownHairDL
Man (BOJ 9)
Skeleton
objects/object_boj/object_boj_Skel_0000F0
Animation
objects/object_os_anime/gObjOsAnim_3D84
Limb 15, replaced
objects/object_boj/object_boj_DL_0026F0
Texture frames
objects/object_boj/object_boj_Tex_0005FCFrame 1, at rest objects/object_boj/object_boj_Tex_0006FCFrame 2 objects/object_boj/object_boj_Tex_0007FCFrame 3
Man (BOJ 10)
Skeleton
objects/object_boj/object_boj_Skel_0000F0
Animation
objects/object_os_anime/gObjOsAnim_41F8
Limb 15, replaced
objects/object_boj/object_boj_DL_0026F0
Texture frames
objects/object_boj/object_boj_Tex_0005FCFrame 1, at rest objects/object_boj/object_boj_Tex_0006FCFrame 2 objects/object_boj/object_boj_Tex_0007FCFrame 3
Young Woman (CNE 11)
Skeleton
objects/object_cne/gCneSkel
Animation
objects/object_os_anime/gObjOsAnim_4408
Limb 15, replaced
objects/object_cne/gCneHeadOrangeHairDL
Man (BOJ 12)
Skeleton
objects/object_boj/object_boj_Skel_0000F0
Animation
objects/object_os_anime/gObjOsAnim_2D0C
Limb 15, replaced
objects/object_boj/object_boj_DL_005738
Man (AHG 13) · Man (AHG 20)
Skeleton
objects/object_ahg/object_ahg_Skel_0000F0
Animation
objects/object_os_anime/gObjOsAnim_00B4
Limb 15, replaced
objects/object_ahg/object_ahg_DL_005728
Man (BOJ 14)
Skeleton
objects/object_boj/object_boj_Skel_0000F0
Animation
objects/object_os_anime/gObjOsAnim_2DC0
Limb 15, replaced
objects/object_boj/object_boj_DL_0059B0
Old Man (BJI 15) · Old Man (BJI 19)
Skeleton
objects/object_bji/object_bji_Skel_0000F0
Animation
objects/object_os_anime/gObjOsAnim_1F18
Limb 15, replaced
objects/object_bji/object_bji_DL_003F68
Man (BOJ 16)
Skeleton
objects/object_boj/object_boj_Skel_0000F0
Animation
objects/object_os_anime/gObjOsAnim_42AC
Limb 15, replaced
objects/object_boj/object_boj_DL_0026F0
Texture frames
objects/object_boj/object_boj_Tex_0005FCFrame 1, at rest objects/object_boj/object_boj_Tex_0006FCFrame 2 objects/object_boj/object_boj_Tex_0007FCFrame 3
Woman (BOB 18)
Skeleton
objects/object_bob/object_bob_Skel_0000F0
Animation
objects/object_os_anime/gObjOsAnim_28DC
Limb 15, replaced
objects/object_bob/object_bob_DL_003B78
Texture frames
objects/object_bob/object_bob_Tex_0007C8Frame 1, at rest objects/object_bob/object_bob_Tex_000FC8Frame 2 objects/object_bob/object_bob_Tex_0017C8Frame 3
Objects loaded
objects/gameplay_keepshared with 105 other actors
objects/object_os_animeshared with 3 other actors
objects/object_aob
objects/object_cob
objects/object_ahgshared with 1 other actor
objects/object_bojshared with 2 other actors
objects/object_bba
objects/object_bji
objects/object_cne
objects/object_bob
An edit to a shared object reaches every actor that loads it.