Prelude Manual / Dust Effects Open the editor →

Dust Effects

Dust Effects is an NPC actor in Ocarina of Time.

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Placement

No known placement issues. This actor's game code has been reviewed, and a placed copy behaves normally.

Effect variants (5)

This actor is placed in one of these forms. Pick it from the editor's Effect dropdown. The value is what the actor's parameters store.

ValueEffect
No preview yet0Dust cloud
No preview yet1Dust cloud (alternate)
No preview yet2Spin-attack dust (dies in ~10 frames)Spin-attack dust dies within ~10 frames without a parent — only the two plain dust clouds are placeable, and anything past the listed five never spawns at all.
No preview yet3Spin-attack dust (dies in ~10 frames)Spin-attack dust dies within ~10 frames without a parent — only the two plain dust clouds are placeable, and anything past the listed five never spawns at all.
No preview yet4Spin-attack dust (dies in ~10 frames)Spin-attack dust dies within ~10 frames without a parent — only the two plain dust clouds are placeable, and anything past the listed five never spawns at all.

Parameters

Beyond the effect above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Effect

Shown: 0x0000, the value a newly placed copy starts with.

Model

Prelude does not yet know what this actor draws. Start with the object below.

Objects loaded

An edit to a shared object reaches every actor that loads it.

NPC actors