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Kokiri Children

Kokiri Children is an NPC actor in Ocarina of Time.

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Placement

BrokenRemoves itself at load outside the seven Kokiri-area scenes (Kokiri Forest, the four houses, the shop, Lost Woods) — and even there each scene only accepts specific type values, with age/quest gates on several.

Kokiri variants (13)

This actor is placed in one of these forms. Pick it from the editor's Kokiri dropdown. The value is what the actor's parameters store. Each picture is fitted to its cell, so compare the stated sizes and not the images.

ValueKokiri
Boy — lifting a rock (0)0Boy — lifting a rock (0)~37 units tall
Girl — stands up (1)1Girl — stands up (1)~44 units tall
Boy — punching (2)2Boy — punching (2)~49 units tall
Boy — blocking the way (3)3Boy — blocking the way (3)~45 units tall
Boy — cutting grass (4)4Boy — cutting grass (4)~38 units tall
Girl — shop awning (5)5Girl — shop awning (5)~39 units tall
Girl — stands up (6)6Girl — stands up (6)~43 units tall
Boy — standing (7)7Boy — standing (7)~52 units tall
Boy — sitting, arms up (8)8Boy — sitting, arms up (8)~46 units tall
Girl — stands up (9)9Girl — stands up (9)~39 units tall
Girl — stands up (10)10Girl — stands up (10)~44 units tall
Boy — sitting (11)11Boy — sitting (11)~47 units tall
Fado (12)12Fado (12)~44 units tall
BrokenThe low byte picks one of 13 Kokiri (0-12; 12 is Fado) — higher values self-kill at spawn.

Parameters

Beyond the kokiri above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432101111111100000111Path IndexKokiri

Shown: 0xFF07, the value a newly placed copy starts with.

Appears in (7)

Know It All Bros HouseKnow It All Bros HouseKokiri ForestKokiri ForestKokiri ShopKokiri ShopLost WoodsLost WoodsMidos HouseMidos HouseSarias HouseSarias HouseTwins HouseTwins House

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path. A replaced limb is a part the actor swaps in while it draws. An added limb is a part it draws on top of the skeleton.

Boy — lifting a rock (0)
Skeletonobjects/object_km1/gKm1Skel
Animationobjects/object_os_anime/gKokiriLiftingRockAnim
Limb 15, replacedobjects/object_km1/gKm1DL
Girl — stands up (1) · Girl — shop awning (5) · Girl — stands up (6) · Girl — stands up (9) · Girl — stands up (10)
Skeletonobjects/object_kw1/gKw1Skel
Animationobjects/object_os_anime/gKokiriStandUpAnim
Limb 15, replacedobjects/object_kw1/object_kw1_DL_002C10
Eyesobjects/object_kw1/gKw1EyeOpenTex Open, at rest
objects/object_kw1/gKw1EyeHalfTex Half
objects/object_kw1/gKw1EyeClosedTex Closed
Boy — punching (2)
Skeletonobjects/object_km1/gKm1Skel
Animationobjects/object_os_anime/gKokiriPunchingAnim
Limb 15, replacedobjects/object_km1/gKm1DL
Boy — blocking the way (3)
Skeletonobjects/object_km1/gKm1Skel
Animationobjects/object_os_anime/gKokiriBlockingAnim
Limb 15, replacedobjects/object_km1/gKm1DL
Boy — cutting grass (4)
Skeletonobjects/object_km1/gKm1Skel
Animationobjects/object_os_anime/gKokiriCuttingGrassAnim
Limb 15, replacedobjects/object_km1/gKm1DL
Boy — standing (7)
Skeletonobjects/object_km1/gKm1Skel
Animationobjects/object_os_anime/gKokiriStandingAnim
Limb 15, replacedobjects/object_km1/gKm1DL
Boy — sitting, arms up (8)
Skeletonobjects/object_km1/gKm1Skel
Animationobjects/object_os_anime/gKokiriSittingArmsUpAnim
Limb 15, replacedobjects/object_km1/gKm1DL
Boy — sitting (11)
Skeletonobjects/object_km1/gKm1Skel
Animationobjects/object_os_anime/gKokiriSittingAnim
Limb 15, replacedobjects/object_km1/gKm1DL
Fado (12)
Skeletonobjects/object_kw1/gKw1Skel
Animationobjects/object_os_anime/gKokiriIdleAnim
Limb 15, replacedobjects/object_fa/gFaDL
Eyesobjects/object_fa/gFaEyeOpenTex Open, at rest
objects/object_fa/gFaEyeHalfTex Half
objects/object_fa/gFaEyeClosedTex Closed

Objects loaded

An edit to a shared object reaches every actor that loads it.

NPC actors