BrokenRemoves itself at load outside the seven Kokiri-area scenes (Kokiri Forest, the four houses, the shop, Lost Woods) — and even there each scene only accepts specific type values, with age/quest gates on several.
Kokiri variants (13)
This actor is placed in one of these forms. Pick it from the editor's Kokiri dropdown. The value is what the actor's parameters store. Each picture is fitted to its cell, so compare the stated sizes and not the images.
Value
Kokiri
0
Boy — lifting a rock (0)~37 units tall
1
Girl — stands up (1)~44 units tall
2
Boy — punching (2)~49 units tall
3
Boy — blocking the way (3)~45 units tall
4
Boy — cutting grass (4)~38 units tall
5
Girl — shop awning (5)~39 units tall
6
Girl — stands up (6)~43 units tall
7
Boy — standing (7)~52 units tall
8
Boy — sitting, arms up (8)~46 units tall
9
Girl — stands up (9)~39 units tall
10
Girl — stands up (10)~44 units tall
11
Boy — sitting (11)~47 units tall
12
Fado (12)~44 units tall
BrokenThe low byte picks one of 13 Kokiri (0-12; 12 is Fado) — higher values self-kill at spawn.
Parameters
Beyond the kokiri above, the parameters hold these fields. The editor shows each as a labelled control.
Shown: 0xFF07, the value a newly placed copy starts with.
Kokiribits 0–7: 13 options13 of 256 values usedWhich Kokiri child — the model and the pose it idles in. Their pose also changes with forest-quest progress, so a placed child may sit or stand differently later in the game.
Path Indexbits 8–15: 0–255all 256 values usedWhich of the scene's paths the actor follows, as drawn in Actors mode. If the scene has no path at that index, the game can crash.
What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path. A replaced limb is a part the actor swaps in while it draws. An added limb is a part it draws on top of the skeleton.
Boy — lifting a rock (0)
Skeleton
objects/object_km1/gKm1Skel
Animation
objects/object_os_anime/gKokiriLiftingRockAnim
Limb 15, replaced
objects/object_km1/gKm1DL
Girl — stands up (1) · Girl — shop awning (5) · Girl — stands up (6) · Girl — stands up (9) · Girl — stands up (10)
Skeleton
objects/object_kw1/gKw1Skel
Animation
objects/object_os_anime/gKokiriStandUpAnim
Limb 15, replaced
objects/object_kw1/object_kw1_DL_002C10
Eyes
objects/object_kw1/gKw1EyeOpenTexOpen, at rest objects/object_kw1/gKw1EyeHalfTexHalf objects/object_kw1/gKw1EyeClosedTexClosed
Boy — punching (2)
Skeleton
objects/object_km1/gKm1Skel
Animation
objects/object_os_anime/gKokiriPunchingAnim
Limb 15, replaced
objects/object_km1/gKm1DL
Boy — blocking the way (3)
Skeleton
objects/object_km1/gKm1Skel
Animation
objects/object_os_anime/gKokiriBlockingAnim
Limb 15, replaced
objects/object_km1/gKm1DL
Boy — cutting grass (4)
Skeleton
objects/object_km1/gKm1Skel
Animation
objects/object_os_anime/gKokiriCuttingGrassAnim
Limb 15, replaced
objects/object_km1/gKm1DL
Boy — standing (7)
Skeleton
objects/object_km1/gKm1Skel
Animation
objects/object_os_anime/gKokiriStandingAnim
Limb 15, replaced
objects/object_km1/gKm1DL
Boy — sitting, arms up (8)
Skeleton
objects/object_km1/gKm1Skel
Animation
objects/object_os_anime/gKokiriSittingArmsUpAnim
Limb 15, replaced
objects/object_km1/gKm1DL
Boy — sitting (11)
Skeleton
objects/object_km1/gKm1Skel
Animation
objects/object_os_anime/gKokiriSittingAnim
Limb 15, replaced
objects/object_km1/gKm1DL
Fado (12)
Skeleton
objects/object_kw1/gKw1Skel
Animation
objects/object_os_anime/gKokiriIdleAnim
Limb 15, replaced
objects/object_fa/gFaDL
Eyes
objects/object_fa/gFaEyeOpenTexOpen, at rest objects/object_fa/gFaEyeHalfTexHalf objects/object_fa/gFaEyeClosedTexClosed
Objects loaded
objects/gameplay_keepshared with 105 other actors
objects/object_os_animeshared with 3 other actors
objects/object_km1shared with 1 other actor
objects/object_kw1
objects/object_fa
An edit to a shared object reaches every actor that loads it.