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Kokiri Shop

kokiri_shop_scene · scene 0x2D

Kokiri Shop

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At a glance

Field Value
Internal name kokiri_shop_scene
Scene ID 0x2D
Type Interior
Rooms 1

Actors (4)

No draw functionInvisible CollectibleKokiri ChildrenKokiri ChildrenShop ShelvesShop ShelvesShopkeeperShopkeeper

Exits to (1)

Kokiri ForestKokiri Forest

Resources (33)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/shared/kokiri_shop_scene/

2 Headers10 Display lists18 Vertices1 Textures1 Collision1 Actor lists

Show all 33 resource names

Headers (2)the scene and room headers, plus every day/night Set_ variant

  • scenes/shared/kokiri_shop_scene/kokiri_shop_room_0
  • scenes/shared/kokiri_shop_scene/kokiri_shop_scene

Display lists (10)the drawing commands for a room's or a model's geometry

  • scenes/shared/kokiri_shop_scene/kokiri_shop_room_0DL_009240
  • scenes/shared/kokiri_shop_scene/kokiri_shop_room_0DL_0092D8
  • scenes/shared/kokiri_shop_scene/kokiri_shop_room_0DL_009410
  • scenes/shared/kokiri_shop_scene/kokiri_shop_room_0DL_009548
  • scenes/shared/kokiri_shop_scene/kokiri_shop_room_0DL_00A418
  • scenes/shared/kokiri_shop_scene/kokiri_shop_room_0DL_00A4E8
  • scenes/shared/kokiri_shop_scene/kokiri_shop_room_0DL_00A870
  • scenes/shared/kokiri_shop_scene/kokiri_shop_room_0DL_00ABF0
  • scenes/shared/kokiri_shop_scene/kokiri_shop_room_0DL_00AC80
  • scenes/shared/kokiri_shop_scene/kokiri_shop_room_0DL_00B428

Vertices (18)the vertex arrays those drawing commands read

  • scenes/shared/kokiri_shop_scene/kokiri_shop_room_0Vtx_0000E0
  • scenes/shared/kokiri_shop_scene/kokiri_shop_room_0Vtx_0001A0
  • scenes/shared/kokiri_shop_scene/kokiri_shop_room_0Vtx_000570
  • scenes/shared/kokiri_shop_scene/kokiri_shop_room_0Vtx_0008E0
  • scenes/shared/kokiri_shop_scene/kokiri_shop_room_0Vtx_005360
  • scenes/shared/kokiri_shop_scene/kokiri_shop_room_0Vtx_005520
  • scenes/shared/kokiri_shop_scene/kokiri_shop_room_0Vtx_006210
  • scenes/shared/kokiri_shop_scene/kokiri_shop_room_0Vtx_006CD0
  • scenes/shared/kokiri_shop_scene/kokiri_shop_room_0Vtx_006D90
  • scenes/shared/kokiri_shop_scene/kokiri_shop_room_0Vtx_008DC0
  • scenes/shared/kokiri_shop_scene/kokiri_shop_room_0Vtx_008E40
  • scenes/shared/kokiri_shop_scene/kokiri_shop_room_0Vtx_008EC0
  • scenes/shared/kokiri_shop_scene/kokiri_shop_room_0Vtx_008F40
  • scenes/shared/kokiri_shop_scene/kokiri_shop_room_0Vtx_008FC0
  • scenes/shared/kokiri_shop_scene/kokiri_shop_room_0Vtx_009040
  • scenes/shared/kokiri_shop_scene/kokiri_shop_room_0Vtx_0090C0
  • scenes/shared/kokiri_shop_scene/kokiri_shop_room_0Vtx_009140
  • scenes/shared/kokiri_shop_scene/kokiri_shop_room_0Vtx_0091C0

Textures (1)textures, their palettes, and prerendered backdrops

  • scenes/shared/kokiri_shop_scene/kokiri_shop_room_0Background_00B490

Collision (1)the collision mesh and its surface types

  • scenes/shared/kokiri_shop_scene/kokiri_shop_sceneCollisionHeader_000950

Actor lists (1)the placed-actor lists of each room and setup

  • scenes/shared/kokiri_shop_scene/kokiri_shop_room_0ActorEntry_000058