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Market Entrance Night

entra_n_scene · scene 0x1C

Market Entrance Night

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At a glance

Field Value
Internal name entra_n_scene
Scene ID 0x1C
Type Town
Rooms 1

Actors (3)

DogDogDoorDoorNo preview yetHyrule Guard

Exits to (3)

Hyrule FieldHyrule FieldMarket DayMarket DayMarket Guard HouseMarket Guard House

Resources (9)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/shared/entra_n_scene/

2 Headers2 Display lists1 Vertices1 Textures1 Collision1 Actor lists1 Paths

Show all 9 resource names

Headers (2)the scene and room headers, plus every day/night Set_ variant

  • scenes/shared/entra_n_scene/entra_n_room_0
  • scenes/shared/entra_n_scene/entra_n_scene

Display lists (2)the drawing commands for a room's or a model's geometry

  • scenes/shared/entra_n_scene/entra_n_room_0DL_0002A0
  • scenes/shared/entra_n_scene/entra_n_room_0DL_000348

Vertices (1)the vertex arrays those drawing commands read

  • scenes/shared/entra_n_scene/entra_n_room_0Vtx_0000A0

Textures (1)textures, their palettes, and prerendered backdrops

  • scenes/shared/entra_n_scene/entra_n_room_0Background_000370

Collision (1)the collision mesh and its surface types

  • scenes/shared/entra_n_scene/entra_n_sceneCollisionHeader_0003F8

Actor lists (1)the placed-actor lists of each room and setup

  • scenes/shared/entra_n_scene/entra_n_room_0ActorEntry_000044

Paths (1)the waypoint routes NPCs follow

  • scenes/shared/entra_n_scene/entra_n_scenePathwayList_0000D8