Prelude Manual / Door Open the editor →

Door

Door is the standard door between two rooms in Ocarina of Time.

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Placement

Prelude places a door between two rooms, not inside one. Pick both rooms when you place it. The game loads the room on the far side when Link opens the door. A door that leads out of the scene names its own room on both sides. The door's look comes from the scene, and Prelude adds the object the scene needs.

Type variants (8)

This actor is placed in one of these forms. Pick it from the editor's Type dropdown. The value is what the actor's parameters store.

ValueType
Room Load0Room LoadOpens and loads the room on the other side. Types 0, 2 and 7 are the same.
Locked (small key)1Locked (small key)Needs a small key. Opening it uses one key and sets the switch flag, so it stays open.
Room Load (2)2Room Load (2)The same as Room Load.
Scene Exit3Scene ExitOpens without loading a room. Walking through uses the floor's exit, which is how a door leads to another scene.
Ajar4AjarSits slightly open. It slams shut when Link comes near and never opens.
Checkable5CheckableNever opens. Pressing A shows a text box.
Evening6EveningWorks as a scene exit from 18:00 to 21:00. At other times it is checkable. Dampé's hut uses this.
Room Load (7)7Room Load (7)The same as Room Load.

Parameters

Beyond the type above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Transition IndexTypeDouble DoorSwitch FlagText

Shown: 0x0000, the value a newly placed copy starts with. The lower bar rows are fields that overlap the row above. The legend says when each one is read.

Appears in (34)

Back Alley DayBack Alley DayBack Alley HouseBack Alley HouseBack Alley NightBack Alley NightBombchu Bowling AlleyBombchu Bowling AlleyBottom Of The WellBottom Of The WellDog Lady HouseDog Lady HouseFire TempleFire TempleFishing PondFishing PondForest TempleForest TempleGravekeepers HutGravekeepers HutGraveyardGraveyardHouse Of SkulltulaHouse Of SkulltulaHyrule CastleHyrule CastleIce CavernIce CavernImpas HouseImpas HouseKakariko Center Guest HouseKakariko Center Guest HouseKakariko VillageKakariko VillageLake HyliaLake HyliaLakeside LaboratoryLakeside LaboratoryLon Lon BuildingsLon Lon BuildingsLon Lon RanchLon Lon RanchMarket DayMarket DayMarket Entrance DayMarket Entrance DayMarket Entrance NightMarket Entrance NightMarket Entrance RuinsMarket Entrance RuinsMarket Guard HouseMarket Guard HouseMarket NightMarket NightPotion Shop GrannyPotion Shop GrannyShadow TempleShadow TempleShooting GalleryShooting GalleryStableStableTreasure Box ShopTreasure Box ShopWater TempleWater TempleWindmill And Dampes GraveWindmill And Dampes Grave

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path. A replaced limb is a part the actor swaps in while it draws. An added limb is a part it draws on top of the skeleton.

Room Load · Room Load (2) · Scene Exit · Ajar · Checkable · Evening · Room Load (7)
Skeletonobjects/gameplay_keep/gDoorSkel
Animationobjects/gameplay_keep/gDoorAdultOpeningLeftAnim
Limb 4, replacedobjects/gameplay_field_keep/gFieldDoorLeftDL
objects/gameplay_field_keep/gFieldDoorRightDL
Locked (small key)
Skeletonobjects/gameplay_keep/gDoorSkel
Animationobjects/gameplay_keep/gDoorAdultOpeningLeftAnim
Limb 4, replacedobjects/gameplay_field_keep/gFieldDoorLeftDL
objects/gameplay_field_keep/gFieldDoorRightDL
Display listsobjects/gameplay_dangeon_keep/gDoorChainDL
objects/gameplay_dangeon_keep/gDoorLockDL

Objects loaded

An edit to a shared object reaches every actor that loads it.

Door actors