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Lake Hylia

spot06_scene · scene 0x57

Lake Hylia

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At a glance

Field Value
Internal name spot06_scene
Scene ID 0x57
Type Overworld
Rooms 1

Actors (34)

Invisible as placedAmbient Sound EffectsBean Plant SpotBean Plant SpotBonooru the ScarecrowBonooru the ScarecrowBreakable PotBreakable PotBush/GrassBush/GrassCollectible ItemsCollectible ItemsCollectiblesCollectiblesNo draw functionDialog SpotDoorDoorNo draw functionFish, Bugs, Butterflies Group SpawnerGameplay_keep itemsGameplay_keep itemsGossip StoneGossip StoneGravestoneGravestoneNo preview yetGrotto EntranceGuayGuayKaepora GaeboraKaepora GaeboraNo preview yetLake Hylia ObjectsNo draw functionLake Hylia Sun Hitbox, Big Fairy SpawnerLiftable RockLiftable RockInvisible as placedNavi Information Spot (Targetable, Green)OctorokOctorokPierre the ScarecrowPierre the ScarecrowPierre the Scarecrow SpawnPierre the Scarecrow SpawnNo draw functionProximity Weather EffectsNo draw functionRock/Bush groupsSheikSheikNo draw functionSkulltula Sprouting from Bean SpotSkullwalltula and Gold SkulltulasSkullwalltula and Gold SkulltulasSquare SignpostSquare SignpostTektiteTektiteUninteractable Flowers, Rocks, GrassUninteractable Flowers, Rocks, GrassWarp PortalWarp PortalNo preview yetWarp Song PadZoraZora

Exits to (7)

Fishing PondFishing PondGerudo ValleyGerudo ValleyHyrule FieldHyrule FieldImpas HouseImpas HouseLakeside LaboratoryLakeside LaboratoryWater TempleWater TempleZoras DomainZoras Domain

Resources (159)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/shared/spot06_scene/

8 Headers74 Display lists18 Vertices43 Textures1 Collision4 Actor lists6 Paths4 Cutscenes1 Other

Show all 159 resource names

Headers (8)the scene and room headers, plus every day/night Set_ variant

  • scenes/shared/spot06_scene/spot06_room_0
  • scenes/shared/spot06_scene/spot06_room_0Set_000520
  • scenes/shared/spot06_scene/spot06_room_0Set_000840
  • scenes/shared/spot06_scene/spot06_room_0Set_000920
  • scenes/shared/spot06_scene/spot06_scene
  • scenes/shared/spot06_scene/spot06_sceneSet_007450
  • scenes/shared/spot06_scene/spot06_sceneSet_007780
  • scenes/shared/spot06_scene/spot06_sceneSet_007920

Display lists (74)the drawing commands for a room's or a model's geometry

  • scenes/shared/spot06_scene/gSpot06DL_00A400
  • scenes/shared/spot06_scene/gSpot06DL_00A608
  • scenes/shared/spot06_scene/spot06_room_0DL_001240
  • scenes/shared/spot06_scene/spot06_room_0DL_001628
  • scenes/shared/spot06_scene/spot06_room_0DL_002040
  • scenes/shared/spot06_scene/spot06_room_0DL_003270
  • scenes/shared/spot06_scene/spot06_room_0DL_003EF8
  • scenes/shared/spot06_scene/spot06_room_0DL_004AF0
  • scenes/shared/spot06_scene/spot06_room_0DL_004EC8
  • scenes/shared/spot06_scene/spot06_room_0DL_0059C0
  • scenes/shared/spot06_scene/spot06_room_0DL_006358
  • scenes/shared/spot06_scene/spot06_room_0DL_006C80
  • scenes/shared/spot06_scene/spot06_room_0DL_007DF8
  • scenes/shared/spot06_scene/spot06_room_0DL_008858
  • scenes/shared/spot06_scene/spot06_room_0DL_008ED0
  • scenes/shared/spot06_scene/spot06_room_0DL_009510
  • scenes/shared/spot06_scene/spot06_room_0DL_0098C8
  • scenes/shared/spot06_scene/spot06_room_0DL_009CA8
  • scenes/shared/spot06_scene/spot06_room_0DL_00A148
  • scenes/shared/spot06_scene/spot06_room_0DL_00A550
  • scenes/shared/spot06_scene/spot06_room_0Set_000520DL_001240
  • scenes/shared/spot06_scene/spot06_room_0Set_000520DL_001628
  • scenes/shared/spot06_scene/spot06_room_0Set_000520DL_002040
  • scenes/shared/spot06_scene/spot06_room_0Set_000520DL_003270
  • scenes/shared/spot06_scene/spot06_room_0Set_000520DL_003EF8
  • scenes/shared/spot06_scene/spot06_room_0Set_000520DL_004AF0
  • scenes/shared/spot06_scene/spot06_room_0Set_000520DL_004EC8
  • scenes/shared/spot06_scene/spot06_room_0Set_000520DL_0059C0
  • scenes/shared/spot06_scene/spot06_room_0Set_000520DL_006358
  • scenes/shared/spot06_scene/spot06_room_0Set_000520DL_006C80
  • scenes/shared/spot06_scene/spot06_room_0Set_000520DL_007DF8
  • scenes/shared/spot06_scene/spot06_room_0Set_000520DL_008858
  • scenes/shared/spot06_scene/spot06_room_0Set_000520DL_008ED0
  • scenes/shared/spot06_scene/spot06_room_0Set_000520DL_009510
  • scenes/shared/spot06_scene/spot06_room_0Set_000520DL_0098C8
  • scenes/shared/spot06_scene/spot06_room_0Set_000520DL_009CA8
  • scenes/shared/spot06_scene/spot06_room_0Set_000520DL_00A148
  • scenes/shared/spot06_scene/spot06_room_0Set_000520DL_00A550
  • scenes/shared/spot06_scene/spot06_room_0Set_000840DL_001240
  • scenes/shared/spot06_scene/spot06_room_0Set_000840DL_001628
  • scenes/shared/spot06_scene/spot06_room_0Set_000840DL_002040
  • scenes/shared/spot06_scene/spot06_room_0Set_000840DL_003270
  • scenes/shared/spot06_scene/spot06_room_0Set_000840DL_003EF8
  • scenes/shared/spot06_scene/spot06_room_0Set_000840DL_004AF0
  • scenes/shared/spot06_scene/spot06_room_0Set_000840DL_004EC8
  • scenes/shared/spot06_scene/spot06_room_0Set_000840DL_0059C0
  • scenes/shared/spot06_scene/spot06_room_0Set_000840DL_006358
  • scenes/shared/spot06_scene/spot06_room_0Set_000840DL_006C80
  • scenes/shared/spot06_scene/spot06_room_0Set_000840DL_007DF8
  • scenes/shared/spot06_scene/spot06_room_0Set_000840DL_008858
  • scenes/shared/spot06_scene/spot06_room_0Set_000840DL_008ED0
  • scenes/shared/spot06_scene/spot06_room_0Set_000840DL_009510
  • scenes/shared/spot06_scene/spot06_room_0Set_000840DL_0098C8
  • scenes/shared/spot06_scene/spot06_room_0Set_000840DL_009CA8
  • scenes/shared/spot06_scene/spot06_room_0Set_000840DL_00A148
  • scenes/shared/spot06_scene/spot06_room_0Set_000840DL_00A550
  • scenes/shared/spot06_scene/spot06_room_0Set_000920DL_001240
  • scenes/shared/spot06_scene/spot06_room_0Set_000920DL_001628
  • scenes/shared/spot06_scene/spot06_room_0Set_000920DL_002040
  • scenes/shared/spot06_scene/spot06_room_0Set_000920DL_003270
  • scenes/shared/spot06_scene/spot06_room_0Set_000920DL_003EF8
  • scenes/shared/spot06_scene/spot06_room_0Set_000920DL_004AF0
  • scenes/shared/spot06_scene/spot06_room_0Set_000920DL_004EC8
  • scenes/shared/spot06_scene/spot06_room_0Set_000920DL_0059C0
  • scenes/shared/spot06_scene/spot06_room_0Set_000920DL_006358
  • scenes/shared/spot06_scene/spot06_room_0Set_000920DL_006C80
  • scenes/shared/spot06_scene/spot06_room_0Set_000920DL_007DF8
  • scenes/shared/spot06_scene/spot06_room_0Set_000920DL_008858
  • scenes/shared/spot06_scene/spot06_room_0Set_000920DL_008ED0
  • scenes/shared/spot06_scene/spot06_room_0Set_000920DL_009510
  • scenes/shared/spot06_scene/spot06_room_0Set_000920DL_0098C8
  • scenes/shared/spot06_scene/spot06_room_0Set_000920DL_009CA8
  • scenes/shared/spot06_scene/spot06_room_0Set_000920DL_00A148
  • scenes/shared/spot06_scene/spot06_room_0Set_000920DL_00A550

Vertices (18)the vertex arrays those drawing commands read

  • scenes/shared/spot06_scene/spot06_room_0Vtx_000A00
  • scenes/shared/spot06_scene/spot06_room_0Vtx_0014A8
  • scenes/shared/spot06_scene/spot06_room_0Vtx_0017A0
  • scenes/shared/spot06_scene/spot06_room_0Vtx_0024B0
  • scenes/shared/spot06_scene/spot06_room_0Vtx_0036C8
  • scenes/shared/spot06_scene/spot06_room_0Vtx_0042E0
  • scenes/shared/spot06_scene/spot06_room_0Vtx_004CE8
  • scenes/shared/spot06_scene/spot06_room_0Vtx_005090
  • scenes/shared/spot06_scene/spot06_room_0Vtx_005CD8
  • scenes/shared/spot06_scene/spot06_room_0Vtx_006600
  • scenes/shared/spot06_scene/spot06_room_0Vtx_006F28
  • scenes/shared/spot06_scene/spot06_room_0Vtx_0084C8
  • scenes/shared/spot06_scene/spot06_room_0Vtx_0089F0
  • scenes/shared/spot06_scene/spot06_room_0Vtx_009070
  • scenes/shared/spot06_scene/spot06_room_0Vtx_0096E8
  • scenes/shared/spot06_scene/spot06_room_0Vtx_009A18
  • scenes/shared/spot06_scene/spot06_room_0Vtx_009E48
  • scenes/shared/spot06_scene/spot06_room_0Vtx_00A490

Textures (43)textures, their palettes, and prerendered backdrops

  • scenes/shared/spot06_scene/spot06_sceneTLUT_007C10
  • scenes/shared/spot06_scene/spot06_sceneTex_007C38
  • scenes/shared/spot06_scene/spot06_sceneTex_008038
  • scenes/shared/spot06_scene/spot06_sceneTex_008438
  • scenes/shared/spot06_scene/spot06_sceneTex_008838
  • scenes/shared/spot06_scene/spot06_sceneTex_009838
  • scenes/shared/spot06_scene/spot06_sceneTex_0098B8
  • scenes/shared/spot06_scene/spot06_sceneTex_009AB8
  • scenes/shared/spot06_scene/spot06_sceneTex_00AAB8
  • scenes/shared/spot06_scene/spot06_sceneTex_00AEB8
  • scenes/shared/spot06_scene/spot06_sceneTex_00B6B8
  • scenes/shared/spot06_scene/spot06_sceneTex_00BAB8
  • scenes/shared/spot06_scene/spot06_sceneTex_00BEB8
  • scenes/shared/spot06_scene/spot06_sceneTex_00C2B8
  • scenes/shared/spot06_scene/spot06_sceneTex_00C4B8
  • scenes/shared/spot06_scene/spot06_sceneTex_00CCB8
  • scenes/shared/spot06_scene/spot06_sceneTex_00DCB8
  • scenes/shared/spot06_scene/spot06_sceneTex_00ECB8
  • scenes/shared/spot06_scene/spot06_sceneTex_00F4B8
  • scenes/shared/spot06_scene/spot06_sceneTex_00F6B8
  • scenes/shared/spot06_scene/spot06_sceneTex_00FEB8
  • scenes/shared/spot06_scene/spot06_sceneTex_010EB8
  • scenes/shared/spot06_scene/spot06_sceneTex_0116B8
  • scenes/shared/spot06_scene/spot06_sceneTex_011EB8
  • scenes/shared/spot06_scene/spot06_sceneTex_0122B8
  • scenes/shared/spot06_scene/spot06_sceneTex_0126B8
  • scenes/shared/spot06_scene/spot06_sceneTex_012EB8
  • scenes/shared/spot06_scene/spot06_sceneTex_0130B8
  • scenes/shared/spot06_scene/spot06_sceneTex_0140B8
  • scenes/shared/spot06_scene/spot06_sceneTex_0148B8
  • scenes/shared/spot06_scene/spot06_sceneTex_014CB8
  • scenes/shared/spot06_scene/spot06_sceneTex_0154B8
  • scenes/shared/spot06_scene/spot06_sceneTex_015CB8
  • scenes/shared/spot06_scene/spot06_sceneTex_0164B8
  • scenes/shared/spot06_scene/spot06_sceneTex_016CB8
  • scenes/shared/spot06_scene/spot06_sceneTex_0170B8
  • scenes/shared/spot06_scene/spot06_sceneTex_0178B8
  • scenes/shared/spot06_scene/spot06_sceneTex_017CB8
  • scenes/shared/spot06_scene/spot06_sceneTex_0184B8
  • scenes/shared/spot06_scene/spot06_sceneTex_018CB8
  • scenes/shared/spot06_scene/spot06_sceneTex_0194B8
  • scenes/shared/spot06_scene/spot06_sceneTex_01A4B8
  • scenes/shared/spot06_scene/spot06_sceneTex_01ACB8

Collision (1)the collision mesh and its surface types

  • scenes/shared/spot06_scene/spot06_sceneCollisionHeader_0055AC

Actor lists (4)the placed-actor lists of each room and setup

  • scenes/shared/spot06_scene/spot06_room_0ActorEntry_00007C
  • scenes/shared/spot06_scene/spot06_room_0ActorEntry_000580
  • scenes/shared/spot06_scene/spot06_room_0ActorEntry_000890
  • scenes/shared/spot06_scene/spot06_room_0ActorEntry_000974

Paths (6)the waypoint routes NPCs follow

  • scenes/shared/spot06_scene/gSpot06Path_007764
  • scenes/shared/spot06_scene/spot06_scenePathwayList_000268
  • scenes/shared/spot06_scene/spot06_scenePathwayList_0076AC
  • scenes/shared/spot06_scene/spot06_scenePathwayList_0076D8
  • scenes/shared/spot06_scene/spot06_scenePathwayList_0078E8
  • scenes/shared/spot06_scene/spot06_scenePathwayList_0079F0

Cutscenes (4)cutscene command scripts

  • scenes/shared/spot06_scene/gLakeHyliaIntroCs
  • scenes/shared/spot06_scene/gLakeHyliaOwlCs
  • scenes/shared/spot06_scene/spot06_sceneSet_007780CutsceneData_0055E0
  • scenes/shared/spot06_scene/spot06_sceneSet_007920CutsceneData_006E90

Other (1)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/shared/spot06_scene/gLakeHyliaFireArrowsCS