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Gameplay_keep items

Gameplay_keep items is an actor in Ocarina of Time.

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Placement

The low byte picks the piece: 0-4 pushable/static blocks, 5 a cube, 7 grass clump, 8 tree stump, 9/0xA the two SIGNPOSTS (the only types vanilla uses; their text id is the HIGH byte, read as message 0x300 + value), 0xB a boulder fragment. Types past 0xB just draw as the fragment.

Type variants (12)

This actor is placed in one of these forms. Pick it from the editor's Type dropdown. The value is what the actor's parameters store. Each picture is fitted to its cell, so compare the stated sizes and not the images.

ValueType
Block (small)0Block (small)~60 units tall
Block (large)1Block (large)~120 units tall
Block (huge)2Block (huge)~240 units tall
Block (small, rotated)3Block (small, rotated)~18 units tall
Block (large, rotated)4Block (large, rotated)~36 units tall
Cube (small)5Cube (small)~60 units tall
Hookshot post6Hookshot post~100 units tall
Grass clump7Grass clump~32 units tall
Tree stump8Tree stump~23 units tall
Signpost (oblong)9Signpost (oblong)~60 units tall
Signpost (arrow)10Signpost (arrow)~52 units tall
Boulder fragment11Boulder fragment~12 units tallThe boulder fragment (0xB, and anything higher) is falling debris with gravity, not a persistent prop.

Parameters

Beyond the type above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Sign textType

Shown: 0x0000, the value a newly placed copy starts with.

Appears in (11)

Death Mountain CraterDeath Mountain CraterDeath Mountain TrailDeath Mountain TrailGerudo ValleyGerudo ValleyGerudos FortressGerudos FortressHaunted WastelandHaunted WastelandHyrule FieldHyrule FieldKakariko VillageKakariko VillageKokiri ForestKokiri ForestLake HyliaLake HyliaZoras DomainZoras DomainZoras FountainZoras Fountain

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.

Block (small) · Block (large) · Block (huge)
Display listobjects/gameplay_keep/gFlatBlockDL
Block (small, rotated) · Block (large, rotated)
Display listobjects/gameplay_keep/gFlatRotBlockDL
Cube (small)
Display listobjects/gameplay_keep/gSmallCubeDL
Hookshot post
Display listobjects/object_d_hsblock/gHookshotPostDL
Grass clump
Display listobjects/gameplay_keep/gGrassBladesDL
Tree stump
Display listobjects/gameplay_keep/gTreeStumpDL
Signpost (oblong)
Display listobjects/gameplay_keep/gSignRectangularDL
Signpost (arrow)
Display listobjects/gameplay_keep/gSignDirectionalDL
Boulder fragment
Display listobjects/gameplay_keep/gBoulderFragmentsDL

Objects loaded

An edit to a shared object reaches every actor that loads it.

Other actors