Haunted Wasteland
spot13_scene · scene 0x5E

At a glance
| Field | Value |
|---|---|
| Internal name | spot13_scene |
| Scene ID | 0x5E |
| Type | Overworld |
| Rooms | 2 |
Actors (14)
Invisible as placedAmbient Sound Effects
Breakable PotNo draw functionDialog SpotNo draw functionEnemy Spawner
Gameplay_keep items
Large Crate
Magic Carpet Man
Poe Guide (Haunted Wasteland)No draw functionProximity Weather EffectsInvisible as placedRoom changing plane
Skullwalltula and Gold Skulltulas
Torch
Treasure Chest
Wooden Flagpole with Red Cloth
Breakable PotNo draw functionDialog SpotNo draw functionEnemy Spawner
Gameplay_keep items
Large Crate
Magic Carpet Man
Poe Guide (Haunted Wasteland)No draw functionProximity Weather EffectsInvisible as placedRoom changing plane
Skullwalltula and Gold Skulltulas
Torch
Treasure Chest
Wooden Flagpole with Red ClothExits to (3)
Resources (66)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/shared/spot13_scene/
3 Headers17 Display lists14 Vertices28 Textures1 Collision2 Actor lists1 Paths
Show all 66 resource names
Headers (3)the scene and room headers, plus every day/night Set_ variant
- scenes/shared/spot13_scene/spot13_room_0
- scenes/shared/spot13_scene/spot13_room_1
- scenes/shared/spot13_scene/spot13_scene
Display lists (17)the drawing commands for a room's or a model's geometry
- scenes/shared/spot13_scene/spot13_room_0DL_000560
- scenes/shared/spot13_scene/spot13_room_0DL_000838
- scenes/shared/spot13_scene/spot13_room_0DL_0008F8
- scenes/shared/spot13_scene/spot13_room_1DL_000440
- scenes/shared/spot13_scene/spot13_room_1DL_001D98
- scenes/shared/spot13_scene/spot13_room_1DL_0032D8
- scenes/shared/spot13_scene/spot13_room_1DL_003E48
- scenes/shared/spot13_scene/spot13_room_1DL_004968
- scenes/shared/spot13_scene/spot13_room_1DL_004DD0
- scenes/shared/spot13_scene/spot13_room_1DL_005940
- scenes/shared/spot13_scene/spot13_room_1DL_006330
- scenes/shared/spot13_scene/spot13_room_1DL_0069D0
- scenes/shared/spot13_scene/spot13_room_1DL_007640
- scenes/shared/spot13_scene/spot13_room_1DL_007D68
- scenes/shared/spot13_scene/spot13_room_1DL_011BA0
- scenes/shared/spot13_scene/spot13_room_1DL_011D68
- scenes/shared/spot13_scene/spot13_room_1DL_011E28
Vertices (14)the vertex arrays those drawing commands read
- scenes/shared/spot13_scene/spot13_room_0Vtx_000100
- scenes/shared/spot13_scene/spot13_room_0Vtx_000768
- scenes/shared/spot13_scene/spot13_room_1Vtx_0002E0
- scenes/shared/spot13_scene/spot13_room_1Vtx_000518
- scenes/shared/spot13_scene/spot13_room_1Vtx_002CF8
- scenes/shared/spot13_scene/spot13_room_1Vtx_003518
- scenes/shared/spot13_scene/spot13_room_1Vtx_004108
- scenes/shared/spot13_scene/spot13_room_1Vtx_004C40
- scenes/shared/spot13_scene/spot13_room_1Vtx_004F10
- scenes/shared/spot13_scene/spot13_room_1Vtx_005C90
- scenes/shared/spot13_scene/spot13_room_1Vtx_006820
- scenes/shared/spot13_scene/spot13_room_1Vtx_006B20
- scenes/shared/spot13_scene/spot13_room_1Vtx_011A10
- scenes/shared/spot13_scene/spot13_room_1Vtx_011CA8
Textures (28)textures, their palettes, and prerendered backdrops
- scenes/shared/spot13_scene/spot13_room_1TLUT_007DC0
- scenes/shared/spot13_scene/spot13_room_1TLUT_007DE8
- scenes/shared/spot13_scene/spot13_room_1Tex_007E08
- scenes/shared/spot13_scene/spot13_room_1Tex_008608
- scenes/shared/spot13_scene/spot13_room_1Tex_008A08
- scenes/shared/spot13_scene/spot13_room_1Tex_009A08
- scenes/shared/spot13_scene/spot13_room_1Tex_009C08
- scenes/shared/spot13_scene/spot13_room_1Tex_009E08
- scenes/shared/spot13_scene/spot13_room_1Tex_00A608
- scenes/shared/spot13_scene/spot13_room_1Tex_00AA08
- scenes/shared/spot13_scene/spot13_room_1Tex_00AE08
- scenes/shared/spot13_scene/spot13_room_1Tex_00B608
- scenes/shared/spot13_scene/spot13_room_1Tex_00B808
- scenes/shared/spot13_scene/spot13_room_1Tex_00BC08
- scenes/shared/spot13_scene/spot13_room_1Tex_00C408
- scenes/shared/spot13_scene/spot13_room_1Tex_00C608
- scenes/shared/spot13_scene/spot13_room_1Tex_00D608
- scenes/shared/spot13_scene/spot13_room_1Tex_00E608
- scenes/shared/spot13_scene/spot13_room_1Tex_00EE08
- scenes/shared/spot13_scene/spot13_room_1Tex_00FE08
- scenes/shared/spot13_scene/spot13_room_1Tex_010608
- scenes/shared/spot13_scene/spot13_room_1Tex_010E08
- scenes/shared/spot13_scene/spot13_room_1Tex_011208
- scenes/shared/spot13_scene/spot13_room_1Tex_011E40
- scenes/shared/spot13_scene/spot13_room_1Tex_012240
- scenes/shared/spot13_scene/spot13_sceneTex_003A30
- scenes/shared/spot13_scene/spot13_sceneTex_003E30
- scenes/shared/spot13_scene/spot13_sceneTex_004E30
Collision (1)the collision mesh and its surface types
- scenes/shared/spot13_scene/spot13_sceneCollisionHeader_003A00
Actor lists (2)the placed-actor lists of each room and setup
- scenes/shared/spot13_scene/spot13_room_0ActorEntry_000060
- scenes/shared/spot13_scene/spot13_room_1ActorEntry_000060
Paths (1)the waypoint routes NPCs follow
- scenes/shared/spot13_scene/spot13_scenePathwayList_0001BC

