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Haunted Wasteland

spot13_scene · scene 0x5E

Haunted Wasteland

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At a glance

Field Value
Internal name spot13_scene
Scene ID 0x5E
Type Overworld
Rooms 2

Actors (14)

Invisible as placedAmbient Sound EffectsBreakable PotBreakable PotNo draw functionDialog SpotNo draw functionEnemy SpawnerGameplay_keep itemsGameplay_keep itemsLarge CrateLarge CrateMagic Carpet ManMagic Carpet ManPoe Guide (Haunted Wasteland)Poe Guide (Haunted Wasteland)No draw functionProximity Weather EffectsInvisible as placedRoom changing planeSkullwalltula and Gold SkulltulasSkullwalltula and Gold SkulltulasTorchTorchTreasure ChestTreasure ChestWooden Flagpole with Red ClothWooden Flagpole with Red Cloth

Exits to (3)

Desert ColossusDesert ColossusGerudos FortressGerudos FortressHaunted WastelandHaunted Wasteland

Resources (66)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/shared/spot13_scene/

3 Headers17 Display lists14 Vertices28 Textures1 Collision2 Actor lists1 Paths

Show all 66 resource names

Headers (3)the scene and room headers, plus every day/night Set_ variant

  • scenes/shared/spot13_scene/spot13_room_0
  • scenes/shared/spot13_scene/spot13_room_1
  • scenes/shared/spot13_scene/spot13_scene

Display lists (17)the drawing commands for a room's or a model's geometry

  • scenes/shared/spot13_scene/spot13_room_0DL_000560
  • scenes/shared/spot13_scene/spot13_room_0DL_000838
  • scenes/shared/spot13_scene/spot13_room_0DL_0008F8
  • scenes/shared/spot13_scene/spot13_room_1DL_000440
  • scenes/shared/spot13_scene/spot13_room_1DL_001D98
  • scenes/shared/spot13_scene/spot13_room_1DL_0032D8
  • scenes/shared/spot13_scene/spot13_room_1DL_003E48
  • scenes/shared/spot13_scene/spot13_room_1DL_004968
  • scenes/shared/spot13_scene/spot13_room_1DL_004DD0
  • scenes/shared/spot13_scene/spot13_room_1DL_005940
  • scenes/shared/spot13_scene/spot13_room_1DL_006330
  • scenes/shared/spot13_scene/spot13_room_1DL_0069D0
  • scenes/shared/spot13_scene/spot13_room_1DL_007640
  • scenes/shared/spot13_scene/spot13_room_1DL_007D68
  • scenes/shared/spot13_scene/spot13_room_1DL_011BA0
  • scenes/shared/spot13_scene/spot13_room_1DL_011D68
  • scenes/shared/spot13_scene/spot13_room_1DL_011E28

Vertices (14)the vertex arrays those drawing commands read

  • scenes/shared/spot13_scene/spot13_room_0Vtx_000100
  • scenes/shared/spot13_scene/spot13_room_0Vtx_000768
  • scenes/shared/spot13_scene/spot13_room_1Vtx_0002E0
  • scenes/shared/spot13_scene/spot13_room_1Vtx_000518
  • scenes/shared/spot13_scene/spot13_room_1Vtx_002CF8
  • scenes/shared/spot13_scene/spot13_room_1Vtx_003518
  • scenes/shared/spot13_scene/spot13_room_1Vtx_004108
  • scenes/shared/spot13_scene/spot13_room_1Vtx_004C40
  • scenes/shared/spot13_scene/spot13_room_1Vtx_004F10
  • scenes/shared/spot13_scene/spot13_room_1Vtx_005C90
  • scenes/shared/spot13_scene/spot13_room_1Vtx_006820
  • scenes/shared/spot13_scene/spot13_room_1Vtx_006B20
  • scenes/shared/spot13_scene/spot13_room_1Vtx_011A10
  • scenes/shared/spot13_scene/spot13_room_1Vtx_011CA8

Textures (28)textures, their palettes, and prerendered backdrops

  • scenes/shared/spot13_scene/spot13_room_1TLUT_007DC0
  • scenes/shared/spot13_scene/spot13_room_1TLUT_007DE8
  • scenes/shared/spot13_scene/spot13_room_1Tex_007E08
  • scenes/shared/spot13_scene/spot13_room_1Tex_008608
  • scenes/shared/spot13_scene/spot13_room_1Tex_008A08
  • scenes/shared/spot13_scene/spot13_room_1Tex_009A08
  • scenes/shared/spot13_scene/spot13_room_1Tex_009C08
  • scenes/shared/spot13_scene/spot13_room_1Tex_009E08
  • scenes/shared/spot13_scene/spot13_room_1Tex_00A608
  • scenes/shared/spot13_scene/spot13_room_1Tex_00AA08
  • scenes/shared/spot13_scene/spot13_room_1Tex_00AE08
  • scenes/shared/spot13_scene/spot13_room_1Tex_00B608
  • scenes/shared/spot13_scene/spot13_room_1Tex_00B808
  • scenes/shared/spot13_scene/spot13_room_1Tex_00BC08
  • scenes/shared/spot13_scene/spot13_room_1Tex_00C408
  • scenes/shared/spot13_scene/spot13_room_1Tex_00C608
  • scenes/shared/spot13_scene/spot13_room_1Tex_00D608
  • scenes/shared/spot13_scene/spot13_room_1Tex_00E608
  • scenes/shared/spot13_scene/spot13_room_1Tex_00EE08
  • scenes/shared/spot13_scene/spot13_room_1Tex_00FE08
  • scenes/shared/spot13_scene/spot13_room_1Tex_010608
  • scenes/shared/spot13_scene/spot13_room_1Tex_010E08
  • scenes/shared/spot13_scene/spot13_room_1Tex_011208
  • scenes/shared/spot13_scene/spot13_room_1Tex_011E40
  • scenes/shared/spot13_scene/spot13_room_1Tex_012240
  • scenes/shared/spot13_scene/spot13_sceneTex_003A30
  • scenes/shared/spot13_scene/spot13_sceneTex_003E30
  • scenes/shared/spot13_scene/spot13_sceneTex_004E30

Collision (1)the collision mesh and its surface types

  • scenes/shared/spot13_scene/spot13_sceneCollisionHeader_003A00

Actor lists (2)the placed-actor lists of each room and setup

  • scenes/shared/spot13_scene/spot13_room_0ActorEntry_000060
  • scenes/shared/spot13_scene/spot13_room_1ActorEntry_000060

Paths (1)the waypoint routes NPCs follow

  • scenes/shared/spot13_scene/spot13_scenePathwayList_0001BC