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Ambient Sound Effects

Ambient Sound Effects is a background actor in Ocarina of Time.

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Placement

An invisible ambient-sound emitter — but low bytes 0x0B/0x0C/0x0D/0x13 reach into the global BGM (volume duck, Saria's theme, Great Fairy theme), and 0x0C is save-gated and usually despawns.

Sound variants (22)

This actor is placed in one of these forms. Pick it from the editor's Sound dropdown. The value is what the actor's parameters store.

ValueSound
Invisible as placed0RiverLow bytes 0/4/5 are river-current sounds that ride a scene path (index = the HIGH byte) with no bounds check — a scene without that path crashes every frame.
Invisible as placed1Small Waterfall
Invisible as placed2Lava
Invisible as placed3Large Waterfall
Invisible as placed4River (Low)Low bytes 0/4/5 are river-current sounds that ride a scene path (index = the HIGH byte) with no bounds check — a scene without that path crashes every frame.
Invisible as placed5River (High)Low bytes 0/4/5 are river-current sounds that ride a scene path (index = the HIGH byte) with no bounds check — a scene without that path crashes every frame.
Invisible as placed6Lava (6)
Invisible as placed7Lava (7)
Invisible as placed8Dripping Water
Invisible as placed9Fountain
Invisible as placed10Market Crowd
Invisible as placed11Quieter Music
Invisible as placed12Saria's Song (Lost Woods)
Invisible as placed13Saria's Song (Goron City)
Invisible as placed14Sandstorm
Invisible as placed15Lab Tank Bubbling
Invisible as placed16Chamber of Sages 1
Invisible as placed17Chamber of Sages 2
Invisible as placed18Rumbling
Invisible as placed19Great Fairy Music
Invisible as placed20Torch Crackle
Invisible as placed21Cow Mooing
BrokenThe sound table has 22 entries (low byte 0x00-0x15) — higher values read out of bounds, and 0xF7+ self-kill at spawn.

Parameters

Beyond the sound above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Path IndexSound

Shown: 0x0000, the value a newly placed copy starts with.

Appears in (39)

Back Alley DayBack Alley DayBack Alley HouseBack Alley HouseBack Alley NightBack Alley NightBottom Of The WellBottom Of The WellCarpenters TentCarpenters TentCastle Courtyard Guards DayCastle Courtyard Guards DayChamber Of The SagesChamber Of The SagesDeath Mountain CraterDeath Mountain CraterDeath Mountain TrailDeath Mountain TrailDodongos CavernDodongos CavernDodongos Cavern BossDodongos Cavern BossDog Lady HouseDog Lady HouseFire TempleFire TempleFire Temple BossFire Temple BossGanondorf BossGanondorf BossGanons TowerGanons TowerGanons Tower Collapse InteriorGanons Tower Collapse InteriorGerudo ValleyGerudo ValleyGoron CityGoron CityGrave With Fairys FountainGrave With Fairys FountainHaunted WastelandHaunted WastelandHyrule CastleHyrule CastleHyrule FieldHyrule FieldImpas HouseImpas HouseInside Ganons Castle CollapseInside Ganons Castle CollapseKakariko Center Guest HouseKakariko Center Guest HouseKakariko VillageKakariko VillageKnow It All Bros HouseKnow It All Bros HouseKokiri ForestKokiri ForestLake HyliaLake HyliaLakeside LaboratoryLakeside LaboratoryLon Lon RanchLon Lon RanchLost WoodsLost WoodsMarket DayMarket DayMarket Entrance DayMarket Entrance DayThieves HideoutThieves HideoutWater TempleWater TempleZoras DomainZoras DomainZoras RiverZoras River

Model

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Objects loaded

An edit to a shared object reaches every actor that loads it.

Background actors