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Kakariko Village Objects

Kakariko Village Objects is a background actor in Ocarina of Time.

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Placement

Its Kakariko set-piece banks are added to the room automatically per type. Only types 3/4 carry collision; 0-2 are flat signs.

Piece variants (5)

This actor is placed in one of these forms. Pick it from the editor's Piece dropdown. The value is what the actor's parameters store. Each picture is fitted to its cell, so compare the stated sizes and not the images.

ValuePiece
Potion Shop Sign (0)0Potion Shop Sign (0)~60 units tall
Shooting Gallery Sign (1)1Shooting Gallery Sign (1)~64 units tall
Bazaar Sign (2)2Bazaar Sign (2)~160 units tall
Construction Site (3)3Construction Site (3)~140 units tallThe construction site (3) reads the scene path named by the HIGH byte during daytime with no bounds check — crashing without it — and spawns a carpenter needing his own object.
Shooting Gallery (4)4Shooting Gallery (4)~300 units tall
BrokenThe low 3 bits pick the piece (0-4) — values 5-7 draw out of bounds.

Parameters

Beyond the piece above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Path IndexPiece

Shown: 0x0000, the value a newly placed copy starts with.

Appears in (1)

Kakariko VillageKakariko Village

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.

Potion Shop Sign (0)
Display listobjects/object_spot01_matoya/gKakarikoPotionShopSignDL
Shooting Gallery Sign (1)
Display listobjects/object_spot01_matoya/gKakarikoShootingGallerySignDL
Bazaar Sign (2)
Display listobjects/object_spot01_matoya/gKakarikoBazaarSignDL
Construction Site (3)
Display listobjects/object_spot01_matoyab/gKakarikoConstructionSiteDL
Shooting Gallery (4)
Display listobjects/object_spot01_matoya/gKakarikoShootingGalleryDL

Objects loaded

An edit to a shared object reaches every actor that loads it.

Background actors