Prelude Manual / 2D Bombable Wall Open the editor →

2D Bombable Wall

2D Bombable Wall is a background actor in Ocarina of Time.

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Placement

If its switch flag is already set when the scene loads, it spawns as broken rubble with no collision. Bombing it sets that flag.

Parameters

The parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Play puzzle-solved chimeSwitch Flag (set when bombed)

Shown: 0x0000, the value a newly placed copy starts with.

Appears in (2)

Death Mountain CraterDeath Mountain CraterDeath Mountain TrailDeath Mountain Trail

Model

Prelude does not yet know what this actor draws. Start with the object below.

Objects loaded

An edit to a shared object reaches every actor that loads it.

Background actors