Prelude Manual / Temple of Time Objects Open the editor →

Temple of Time Objects

Temple of Time Objects is a background actor in Ocarina of Time.

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Placement

Eighteen environment effects share this actor, picked by the type. They have almost nothing in common, so the type is the whole decision: several only survive in one or two scenes, several were cut from the game and no longer have models, and two rearrange the scene in ways you cannot undo. Storm Clouds is the one that stands on its own.

Effect variants (18)

This actor is placed in one of these forms. Pick it from the editor's Effect dropdown. The value is what the actor's parameters store.

ValueEffect
No preview yet0Blue Rain (3 scenes only)The blue rain types only survive in the Temple of Time, Hyrule Field and the cutscene map. Anywhere else they remove themselves as they spawn.
No preview yet1Blue Rain 2 (3 scenes only)The blue rain types only survive in the Temple of Time, Hyrule Field and the cutscene map. Anywhere else they remove themselves as they spawn.
No preview yet2Falling Rock 1 (breaks the room)The falling rock types clear the room's geometry as they spawn, to make way for Ganon's tower collapsing. In an ordinary scene that means the room stops rendering. Don't place these.
No preview yet3Falling Rock 2 (breaks the room)The falling rock types clear the room's geometry as they spawn, to make way for Ganon's tower collapsing. In an ordinary scene that means the room stops rendering. Don't place these.
No preview yet4Falling Rock 3 (breaks the room)The falling rock types clear the room's geometry as they spawn, to make way for Ganon's tower collapsing. In an ordinary scene that means the room stops rendering. Don't place these.
No preview yet5Falling Rock 4 (breaks the room)The falling rock types clear the room's geometry as they spawn, to make way for Ganon's tower collapsing. In an ordinary scene that means the room stops rendering. Don't place these.
No preview yet6Falling Rock 5 (breaks the room)The falling rock types clear the room's geometry as they spawn, to make way for Ganon's tower collapsing. In an ordinary scene that means the room stops rendering. Don't place these.
No preview yet7Storm CloudsThirty clouds drawn around the camera rather than around the marker, about 1200 units up, so the overcast follows the player and where you place it makes no difference.
No preview yet8Unused 8Types 8 to 12 are cut effects. Their models are gone, so nothing is ever drawn.
No preview yet9Unused 9Types 8 to 12 are cut effects. Their models are gone, so nothing is ever drawn.
No preview yet10Unused 10Types 8 to 12 are cut effects. Their models are gone, so nothing is ever drawn.
No preview yet11Unused 11Types 8 to 12 are cut effects. Their models are gone, so nothing is ever drawn.
No preview yet12Unused 12Types 8 to 12 are cut effects. Their models are gone, so nothing is ever drawn.
No preview yet13Door of TimeThe Door of Time and its light plane draw from the Temple of Time's own models, which the editor doesn't supply for this actor, so expect nothing to appear. The Door of Time also opens itself and sets the story flag once it triggers.
No preview yet14Light Plane (Temple of Time)The Door of Time and its light plane draw from the Temple of Time's own models, which the editor doesn't supply for this actor, so expect nothing to appear. The Door of Time also opens itself and sets the story flag once it triggers.
No preview yet15Warp Out (hijacks the screen)The warp types take over the screen fade, hide Link and start a warp song cutscene on a timer as soon as they spawn. They are the tail end of a warp, not an effect you can place.
No preview yet16Warp In (hijacks the screen)The warp types take over the screen fade, hide Link and start a warp song cutscene on a timer as soon as they spawn. They are the tail end of a warp, not an effect you can place.
No preview yet17Sparkles

Parameters

Beyond the effect above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000111Effect

Shown: 0x0007, the value a newly placed copy starts with.

Appears in (10)

Castle Courtyard ZeldaCastle Courtyard ZeldaCutscene MapCutscene MapDeath Mountain CraterDeath Mountain CraterDesert ColossusDesert ColossusGerudo ValleyGerudo ValleyHyrule FieldHyrule FieldIce CavernIce CavernSacred Forest MeadowSacred Forest MeadowShooting GalleryShooting GalleryTemple Of TimeTemple Of Time

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.

Display listsobjects/object_efc_star_field/object_efc_star_field_DL_000080
objects/object_efc_star_field/object_efc_star_field_DL_000DE0
objects/gameplay_keep/gEffDustDL
objects/object_toki_objects/object_toki_objects_DL_007440
objects/object_toki_objects/object_toki_objects_DL_007578
objects/object_toki_objects/object_toki_objects_DL_008390
objects/gameplay_keep/gEffFlash1DL

Objects loaded

An edit to a shared object reaches every actor that loads it.

Background actors