Temple of Time Objects
Temple of Time Objects is a background actor in Ocarina of Time.
Placement
Eighteen environment effects share this actor, picked by the type. They have almost nothing in common, so the type is the whole decision: several only survive in one or two scenes, several were cut from the game and no longer have models, and two rearrange the scene in ways you cannot undo. Storm Clouds is the one that stands on its own.
Effect variants (18)
This actor is placed in one of these forms. Pick it from the editor's Effect dropdown. The value is what the actor's parameters store.
| Value | Effect | |
|---|---|---|
| No preview yet | 0 | Blue Rain (3 scenes only)The blue rain types only survive in the Temple of Time, Hyrule Field and the cutscene map. Anywhere else they remove themselves as they spawn. |
| No preview yet | 1 | Blue Rain 2 (3 scenes only)The blue rain types only survive in the Temple of Time, Hyrule Field and the cutscene map. Anywhere else they remove themselves as they spawn. |
| No preview yet | 2 | Falling Rock 1 (breaks the room)The falling rock types clear the room's geometry as they spawn, to make way for Ganon's tower collapsing. In an ordinary scene that means the room stops rendering. Don't place these. |
| No preview yet | 3 | Falling Rock 2 (breaks the room)The falling rock types clear the room's geometry as they spawn, to make way for Ganon's tower collapsing. In an ordinary scene that means the room stops rendering. Don't place these. |
| No preview yet | 4 | Falling Rock 3 (breaks the room)The falling rock types clear the room's geometry as they spawn, to make way for Ganon's tower collapsing. In an ordinary scene that means the room stops rendering. Don't place these. |
| No preview yet | 5 | Falling Rock 4 (breaks the room)The falling rock types clear the room's geometry as they spawn, to make way for Ganon's tower collapsing. In an ordinary scene that means the room stops rendering. Don't place these. |
| No preview yet | 6 | Falling Rock 5 (breaks the room)The falling rock types clear the room's geometry as they spawn, to make way for Ganon's tower collapsing. In an ordinary scene that means the room stops rendering. Don't place these. |
| No preview yet | 7 | Storm CloudsThirty clouds drawn around the camera rather than around the marker, about 1200 units up, so the overcast follows the player and where you place it makes no difference. |
| No preview yet | 8 | Unused 8Types 8 to 12 are cut effects. Their models are gone, so nothing is ever drawn. |
| No preview yet | 9 | Unused 9Types 8 to 12 are cut effects. Their models are gone, so nothing is ever drawn. |
| No preview yet | 10 | Unused 10Types 8 to 12 are cut effects. Their models are gone, so nothing is ever drawn. |
| No preview yet | 11 | Unused 11Types 8 to 12 are cut effects. Their models are gone, so nothing is ever drawn. |
| No preview yet | 12 | Unused 12Types 8 to 12 are cut effects. Their models are gone, so nothing is ever drawn. |
| No preview yet | 13 | Door of TimeThe Door of Time and its light plane draw from the Temple of Time's own models, which the editor doesn't supply for this actor, so expect nothing to appear. The Door of Time also opens itself and sets the story flag once it triggers. |
| No preview yet | 14 | Light Plane (Temple of Time)The Door of Time and its light plane draw from the Temple of Time's own models, which the editor doesn't supply for this actor, so expect nothing to appear. The Door of Time also opens itself and sets the story flag once it triggers. |
| No preview yet | 15 | Warp Out (hijacks the screen)The warp types take over the screen fade, hide Link and start a warp song cutscene on a timer as soon as they spawn. They are the tail end of a warp, not an effect you can place. |
| No preview yet | 16 | Warp In (hijacks the screen)The warp types take over the screen fade, hide Link and start a warp song cutscene on a timer as soon as they spawn. They are the tail end of a warp, not an effect you can place. |
| No preview yet | 17 | Sparkles |
Parameters
Beyond the effect above, the parameters hold these fields. The editor shows each as a labelled control.
Shown: 0x0007, the value a newly placed copy starts with.
- Effect
bits 0–15: 18 optionsStorm Clouds is the one that works anywhere. It rides the camera, so it covers the sky wherever the player stands.
Appears in (10)
Castle Courtyard Zelda
Cutscene Map
Death Mountain Crater
Desert Colossus
Gerudo Valley
Hyrule Field
Ice Cavern
Sacred Forest Meadow
Shooting Gallery
Temple Of TimeModel
What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.
| Display lists | objects/object_efc_star_field/object_efc_star_field_DL_000080objects/object_efc_star_field/object_efc_star_field_DL_000DE0objects/gameplay_keep/gEffDustDLobjects/object_toki_objects/object_toki_objects_DL_007440objects/object_toki_objects/object_toki_objects_DL_007578objects/object_toki_objects/object_toki_objects_DL_008390objects/gameplay_keep/gEffFlash1DL |
|---|
Objects loaded
objects/gameplay_keepshared with 105 other actorsobjects/object_efc_star_fieldshared with 2 other actorsobjects/object_toki_objectsshared with 3 other actors
An edit to a shared object reaches every actor that loads it.
Background actors
2D Bombable Wall · Ambient Sound Effects · Bean Plant Spot · Bombable Rock Wall (Spirit Temple) · Bombable Stone Wall · Bombable Wall · Bombable Walls (Fire Temple) · Bongo Bongo's Drum · Business Scrub · Chain Platform (Spirit Temple) · Climbable Metal Grating Bridge (Spirit Temple) · Coffin Lid · Cube · Deku Tree Puzzle elements · Destructible Wall (Death Mountain Crater) · Destructible Wall (Desert Colossus) · Destructible Wall (Zora's Fountain) · Dodongo's Cavern Mega Dodongo · Door of Time Collision · Drawbridge Objects · Elevator (Forest Temple) · Eye Statue · Fake Door · Falling Ceiling (Forest Temple) · Forest Temple Objects · Ganondorf's Horse · Gerudo Fortress Training Area Gate · Gerudo Fortress Wooden Gate · Gerudo Valley Objects · Giant Skull Jar (Shadow Temple) · Golden Gauntlets Pillar · Gravestone · Graveyard Actors · Great Deku Tree's Jaw · Hookshot Elevator Platform (Fire Temple) · Horse · Horseback Minigames · Huge Stone Elevator · Huge stone spike platform (Fire Temple) · Ice Platform (Zora's Fountain) · Inside Jabu-Jabu's Belly Objects · Kakariko Village Objects · Ladder (Forest Temple) · Large Circular Mirror (Spirt Temple) · Large Crate · Large Round Platform (Forest Temple) · Light Blocking Rock (Spirit Temple) · Megaton Hammer Statue · Metal Spike Trap · Milk Crate · Navi Information Spot (Targetable, Green) · Oasis (Desert Colossus) · Phantom Ganon's Horse · Platforms (Shadow Temple) · Poe Guide (Haunted Wasteland) · Poe Sisters' Paintings and Puzzle Block · Proximity activated Fire Wall · Red Ice · Rideable Horse · Rising Stone Platform (Dodongo's Cavern) · River Boat (Shadow Temple) · Rotatable Walls (Forest Temple) · Rotating Stone Ring Platform · Rupee Patterns · Shadow Temple Traps · Sliding Circular Metal Grate (Spirit Temple) · Sliding, Climbable Brick Wall (Spirit Temple) · Spinning Stone Flamethrower (Fire Temple) · Spiritual Stones, Medallions, Triforce · Square Collapsing Platform · Stationary Flamethrower Statue (Fire Temple) · Statue (Darunia's Room) · Statue Face (Spirit Temple) · Stone Blocking Entrance to Bottom of the Well · Stone Blocks (Fire Temple) · Stone cube · Stone Elevator (Fire Temple) · Stone Elevator (Spirit Temple) · Stone Hookshot Target · Stone Platform (Fire Temple) · Stone Stairs (Dodongo's Cavern) · Stone Steps and Platforms (Fire Temple) · Twisted Hallway Rooms · Volvagia Platform · Warp Song Pad · Water Plane (Water Temple) · Water Spout · Water Temple Background Actors · Water Vortex · Webs · Well Water (Forest Temple) · Well Water (Kakariko Village) · Windmill Objects · Windmill Sails (Kakariko Village) · Windows (Temple of Time) · Young Epona · Zelda's Horse · Zora's Domain Waterfall and Ice · Zora's River Waterfall