Prelude Manual / Rideable Horse Open the editor →

Rideable Horse

Rideable Horse is a background actor in Ocarina of Time.

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Placement

No known placement issues. This actor's game code has been reviewed, and a placed copy behaves normally.

Behaviour variants (7)

This actor is placed in one of these forms. Pick it from the editor's Behaviour dropdown. The value is what the actor's parameters store. The editor draws every one of these identically, so this list has no pictures. They differ in behaviour, or in something the preview doesn't model.

ValueBehaviour
0Rideable horse
1Rideable horse (idle)
2Invisible and inactiveThis behaviour won't carry a rider around: the minigame horses stand idle until their minigame starts, and the cutscene one only moves under cutscene cues.
3Ingo's horse (idle until his race)This behaviour won't carry a rider around: the minigame horses stand idle until their minigame starts, and the cutscene one only moves under cutscene cues.
6Mountable but not steerableThis behaviour won't carry a rider around: the minigame horses stand idle until their minigame starts, and the cutscene one only moves under cutscene cues.
7Cutscene-driven onlyThis behaviour won't carry a rider around: the minigame horses stand idle until their minigame starts, and the cutscene one only moves under cutscene cues.
8Horseback-archery horse (forces the archery HUD)This behaviour won't carry a rider around: the minigame horses stand idle until their minigame starts, and the cutscene one only moves under cutscene cues.
BrokenMounting indexes a 12-entry table, so any behaviour past the listed ones reads out of bounds.

Bit 0x8000 is the Ingo/Gerudo-styled horse; its object bank is added to the room automatically.

Parameters

Beyond the behaviour above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Ingo / Gerudo styling (object_hni)Behaviour

Shown: 0x0000, the value a newly placed copy starts with.

Appears in (2)

Gerudos FortressGerudos FortressLon Lon RanchLon Lon Ranch

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.

Skeletonobjects/object_horse/gEponaSkel
Animationobjects/object_horse/gEponaIdleAnim
Textureobjects/object_horse/gEponaEyeOpenTex

Objects loaded

Background actors