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Golden Gauntlets Pillar

Golden Gauntlets Pillar is a background actor in Ocarina of Time.

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Placement

No known placement issues. This actor's game code has been reviewed, and a placed copy behaves normally.

Type variants (5)

This actor is placed in one of these forms. Pick it from the editor's Type dropdown. The value is what the actor's parameters store. The editor draws every one of these identically, so this list has no pictures. They differ in behaviour, or in something the preview doesn't model.

ValueType
0Unbreakable pillar
1Breakable pillar
2Large debris chunk (deletes itself)The debris chunks are shatter effects — they fly off and delete themselves within seconds. Pick one of the three pillars for a placeable object.
3Small debris chunk (deletes itself)The debris chunks are shatter effects — they fly off and delete themselves within seconds. Pick one of the three pillars for a placeable object.
4Unbreakable pillar (outside Ganon's Castle)This variant teleports to hard-coded Ganon's Castle coordinates when its flag is already set — and that scene force-overwrites every copy to this type anyway.

Parameters

Beyond the type above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Switch Flag (pillar thrown)Type

Shown: 0x0000, the value a newly placed copy starts with.

Appears in (2)

Inside Ganons CastleInside Ganons CastleOutside Ganons CastleOutside Ganons Castle

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.

Display listobjects/object_heavy_object/gHeavyBlockEntirePillarDL

Objects loaded

Background actors