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Bombable Wall

Bombable Wall is a background actor in Ocarina of Time.

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Placement

A wall that bombs, Bombchus, the Megaton Hammer and Bomb Flower blasts all break, scattering rubble as it goes. The Switch Flag is its memory: the wall removes itself on load if that flag is already set, and sets the flag when it breaks. Anything else in the scene watching the same flag can react to it.

There are two volumes here. The surface the player bumps into is ordinary collision. The part that notices an explosion is a panel the actor rebuilds each time it draws, so a wall that gets culled stays solid but stops being bombable until it comes back into view. On the two upright types that panel is about 160 units square.

Type variants (4)

This actor is placed in one of these forms. Pick it from the editor's Type dropdown. The value is what the actor's parameters store.

ValueType
Dodongo's Cavern Entrance0Dodongo's Cavern EntranceThe boulder that seals Dodongo's Cavern. It spawns and breaks anywhere, but the cutscene belongs to the actor rather than to the scene, so the cavern's opening flythrough plays over whatever happens to be around it. Breaking it also sets the “entered Dodongo's Cavern” save flag for good, and other actors read that flag: the real dungeon then skips its own intro, its title card behaves as though the player had already been there, and the giant skull outside sits with its jaw open. It only happens once. On a save that already has the flag, this breaks like any other wall.
Wall1WallThe plain bombable wall, and the default. No cutscene, no save flag, nothing tied to one dungeon.
No preview yet2King Dodongo FloorKing Dodongo's breakable lava floor, drawn from that boss's models. It overwrites its own pitch as it spawns, so aiming it at an angle will not give you a sloped surface. Its bomb hitbox is a small square at the marker rather than the upright panel the walls use, and it breaks with an explosion instead of the usual crumble.
No preview yet3King Dodongo Lava CoverThe slab the game slides over King Dodongo's lava once he is beaten, so the pool stops burning. It has no model at all, and since the bomb hitbox comes from drawing, nothing can break it. What it can be is a slowly rising invisible platform, which is a real use even if the name does not suggest it. King Dodongo spawns this one himself, so no vanilla scene places it.

Parameters

Beyond the type above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100010000000000000Secret ChimeTypeSwitch Flag (set once it breaks)

Shown: 0x2000, the value a newly placed copy starts with.

Appears in (7)

Deku TreeDeku TreeDodongos CavernDodongos CavernDodongos Cavern BossDodongos Cavern BossGoron CityGoron CityGrave With Fairys FountainGrave With Fairys FountainGrottosGrottosRoyal Familys TombRoyal Familys Tomb

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.

Dodongo's Cavern Entrance · Wall
Display listobjects/object_bwall/object_bwall_DL_000040
King Dodongo Floor
Display listobjects/object_kingdodongo/object_kingdodongo_DL_025BD0

Objects loaded

An edit to a shared object reaches every actor that loads it.

Background actors