Prelude Manual / Red Ice Open the editor →

Red Ice

Red Ice is a background actor in Ocarina of Time.

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Placement

ONLY Blue Fire melts red ice, so in a scene with no Blue Fire available it is permanent.

Shape variants (5)

This actor is placed in one of these forms. Pick it from the editor's Shape dropdown. The value is what the actor's parameters store. The editor draws every one of these identically, so this list has no pictures. They differ in behaviour, or in something the preview doesn't model.

ValueShape
0Large block
1Small block
2Climbable platform
3Wall sheet
4King Zora block (offset down and back from the placement)
BrokenOnly the five listed shapes exist — any other value reads every table out of bounds and calls a garbage melt function.

Parameters

Beyond the shape above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000ShapeIgnore the switch flagSwitch Flag (melted)

Shown: 0x0000, the value a newly placed copy starts with.

Appears in (3)

Ice CavernIce CavernInside Ganons CastleInside Ganons CastleZoras DomainZoras Domain

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.

Display listsobjects/object_ice_objects/gRedIceBlockDL
objects/object_ice_objects/gRedIcePlatformDL
objects/object_ice_objects/gRedIceWallDL

Objects loaded

An edit to a shared object reaches every actor that loads it.

Background actors