Prelude Manual / Fake Door Open the editor →

Fake Door

Fake Door is a background actor in Ocarina of Time.

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Placement

No known placement issues. This actor's game code has been reviewed, and a placed copy behaves normally.

Piece variants (5)

This actor is placed in one of these forms. Pick it from the editor's Piece dropdown. The value is what the actor's parameters store.

ValuePiece
No preview yet0Fake door
No preview yet1Rubble chunk 1 (spawned when broken)A rubble chunk is a break effect — it flies off and vanishes in ~80 frames. Pick the door itself.
No preview yet2Rubble chunk 2 (spawned when broken)A rubble chunk is a break effect — it flies off and vanishes in ~80 frames. Pick the door itself.
No preview yet3Rubble chunk 3 (spawned when broken)A rubble chunk is a break effect — it flies off and vanishes in ~80 frames. Pick the door itself.
No preview yet4Rubble chunk 4 (spawned when broken)A rubble chunk is a break effect — it flies off and vanishes in ~80 frames. Pick the door itself.
BrokenOnly the five listed pieces exist — anything else crashes on the first frame.

Parameters

Beyond the piece above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Switch Flag (0x3F = none)Piece

Shown: 0x0000, the value a newly placed copy starts with.

Appears in (3)

Fire TempleFire TempleGerudo Training GroundGerudo Training GroundSpirit TempleSpirit Temple

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.

Skeletonobjects/object_door_killer/object_door_killer_Skel_001BC8

Objects loaded

Background actors