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Stone Hookshot Target

Stone Hookshot Target is a background actor in Ocarina of Time.

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Placement

No known placement issues. This actor's game code has been reviewed, and a placed copy behaves normally.

Type variants (3)

This actor is placed in one of these forms. Pick it from the editor's Type dropdown. The value is what the actor's parameters store. Each picture is fitted to its cell, so compare the stated sizes and not the images.

ValueType
Post0Post~100 units tall
Rising Post (switch)1Rising Post (switch)~100 units tallThe rising post spawns BURIED 105 units down and only surfaces when its switch flag fires — with nothing setting that flag it stays invisible forever.
Wall Target2Wall Target~40 units tall
BrokenOnly the three listed pieces exist — any other value reads every table out of bounds.
CaveatThe ice variant spawns an Obj_Ice_Poly child needing its own object bank, which isn't injected.

Parameters

Beyond the type above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Switch FlagFrozen (Red Ice)Type

Shown: 0x0000, the value a newly placed copy starts with.

Appears in (8)

Dodongos CavernDodongos CavernFire TempleFire TempleForest TempleForest TempleGerudo Training GroundGerudo Training GroundGoron CityGoron CityInside Ganons CastleInside Ganons CastleSpirit TempleSpirit TempleWater TempleWater Temple

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.

Post · Rising Post (switch)
Display listobjects/object_d_hsblock/gHookshotPostDL
Wall Target
Display listobjects/object_d_hsblock/gHookshotTargetDL

Objects loaded

An edit to a shared object reaches every actor that loads it.

Background actors