Prelude Manual / Shadow Temple Traps Open the editor →

Shadow Temple Traps

Shadow Temple Traps is a background actor in Ocarina of Time.

← All actors

Placement

Multiple traps coordinate through shared statics: crushers alternate phase, and the paired-wall crush needs BOTH spiked-wall types present.

Trap variants (6)

This actor is placed in one of these forms. Pick it from the editor's Trap dropdown. The value is what the actor's parameters store.

ValueTrap
No preview yet0Guillotine (slow)
No preview yet1Spiked crusher
No preview yet2Spiked wall
No preview yet3Spiked wall (opposite side)
No preview yet4Fan — pushes, no damage
No preview yet5Guillotine (fast)
BrokenOnly the six listed traps exist — any other value reads a bogus pointer in Draw.

Parameters

Beyond the trap above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Trap

Shown: 0x0000, the value a newly placed copy starts with.

Appears in (2)

Inside Ganons CastleInside Ganons CastleShadow TempleShadow Temple

Model

Prelude does not yet know what this actor draws. Start with the object below.

Objects loaded

An edit to a shared object reaches every actor that loads it.

Background actors