Water Temple Background Actors
Water Temple Background Actors is a background actor in Ocarina of Time.
Placement
No known placement issues. This actor's game code has been reviewed, and a placed copy behaves normally.
Piece variants (8)
This actor is placed in one of these forms. Pick it from the editor's Piece dropdown. The value is what the actor's parameters store. Each picture is fitted to its cell, so compare the stated sizes and not the images.
| Value | Piece | |
|---|---|---|
![]() | 0 | Floating Platform (0)~80 units tallTypes 0-6 read the scene's THIRD water box every frame — a scene with fewer than three water boxes crashes. Types 3-6 also spawn a hookshot-block child. |
![]() | 1 | Floating Platform (1)~85 units tallTypes 0-6 read the scene's THIRD water box every frame — a scene with fewer than three water boxes crashes. Types 3-6 also spawn a hookshot-block child. |
![]() | 2 | Floating Platform (2)~120 units tallTypes 0-6 read the scene's THIRD water box every frame — a scene with fewer than three water boxes crashes. Types 3-6 also spawn a hookshot-block child. |
![]() | 3 | Water-Level Pillar (3)~217 units tallTypes 0-6 read the scene's THIRD water box every frame — a scene with fewer than three water boxes crashes. Types 3-6 also spawn a hookshot-block child. |
![]() | 4 | Switch Pillar (4)~217 units tallTypes 0-6 read the scene's THIRD water box every frame — a scene with fewer than three water boxes crashes. Types 3-6 also spawn a hookshot-block child. |
![]() | 5 | Switch Pillar (5)~217 units tallTypes 0-6 read the scene's THIRD water box every frame — a scene with fewer than three water boxes crashes. Types 3-6 also spawn a hookshot-block child. |
![]() | 6 | Switch Pillar (6)~217 units tallTypes 0-6 read the scene's THIRD water box every frame — a scene with fewer than three water boxes crashes. Types 3-6 also spawn a hookshot-block child. |
![]() | 7 | Path Platform (7)~43 units tallThe path platform (7) rides the scene path in bits 8-11, indexed with no bounds check — a scene without that path crashes. |
Parameters
Beyond the piece above, the parameters hold these fields. The editor shows each as a labelled control.
Shown: 0x0000, the value a newly placed copy starts with. The lower bar rows are fields that overlap the row above. The legend says when each one is read.
- Piece
bits 12–15:0Floating Platform (0),1Floating Platform (1),2Floating Platform (2),3Water-Level Pillar (3),4Switch Pillar (4),5Switch Pillar (5),6Switch Pillar (6),7Path Platform (7)8 of 16 values usedWhich Water Temple piece this is. The three platforms (0-2) are carved blocks that ride the scene's third water box; the pillars (3-6) are one tall slab that slides up — 3 to a height picked by the temple's water-level flags, 4-6 when their switch flag sets — and each spawns a hookshot-target block beside it. 7 is the wide platform that travels a path. - Path Index
bits 8–11: 0–15. Read when the path platform (7).all 16 values usedWhich of the scene's paths the actor follows, as drawn in Actors mode. If the scene has no path at that index, the game can crash. - Speed
bits 4–7: 0–15. Read when the moving pieces (3-7).all 16 values usedTravel speed in tenths of a unit per frame for the path platform. For the pillars it only gates the moving SOUND — 0 raises and lowers them silently. - Start Waypoint
bits 0–3: 0–15. Read when the path platform (7).all 16 values usedWhich point of the path the platform starts from, and heads on from. - Switch Flag
bits 0–5: 0–63. Read when the switch pillars (4-6).all 64 values usedThe pillar stands raised while this flag is set. One of the scene's 64 switch flags. Actors that share a number are linked: when one sets it, every actor reading it reacts. Flags 0 to 31 are saved with the game, 32 to 55 reset when you leave the scene, and 56 to 63 reset on every room change. Pick a number nothing else in this scene uses unless you mean to link them. The panel's link list shows who shares it.
Appears in (2)
Model
What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.
| Display list | objects/object_mizu_objects/gObjectMizuObjectsMovebgDL_000190 |
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| Display list | objects/object_mizu_objects/gObjectMizuObjectsMovebgDL_000680 |
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| Display list | objects/object_mizu_objects/gObjectMizuObjectsMovebgDL_000C20 |
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| Display list | objects/object_mizu_objects/gObjectMizuObjectsMovebgDL_002E10 |
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| Display list | objects/object_mizu_objects/gObjectMizuObjectsMovebgDL_0011F0 |
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Objects loaded
objects/object_mizu_objectsshared with 4 other actors
An edit to a shared object reaches every actor that loads it.
Background actors
2D Bombable Wall · Ambient Sound Effects · Bean Plant Spot · Bombable Rock Wall (Spirit Temple) · Bombable Stone Wall · Bombable Wall · Bombable Walls (Fire Temple) · Bongo Bongo's Drum · Business Scrub · Chain Platform (Spirit Temple) · Climbable Metal Grating Bridge (Spirit Temple) · Coffin Lid · Cube · Deku Tree Puzzle elements · Destructible Wall (Death Mountain Crater) · Destructible Wall (Desert Colossus) · Destructible Wall (Zora's Fountain) · Dodongo's Cavern Mega Dodongo · Door of Time Collision · Drawbridge Objects · Elevator (Forest Temple) · Eye Statue · Fake Door · Falling Ceiling (Forest Temple) · Forest Temple Objects · Ganondorf's Horse · Gerudo Fortress Training Area Gate · Gerudo Fortress Wooden Gate · Gerudo Valley Objects · Giant Skull Jar (Shadow Temple) · Golden Gauntlets Pillar · Gravestone · Graveyard Actors · Great Deku Tree's Jaw · Hookshot Elevator Platform (Fire Temple) · Horse · Horseback Minigames · Huge Stone Elevator · Huge stone spike platform (Fire Temple) · Ice Platform (Zora's Fountain) · Inside Jabu-Jabu's Belly Objects · Kakariko Village Objects · Ladder (Forest Temple) · Large Circular Mirror (Spirt Temple) · Large Crate · Large Round Platform (Forest Temple) · Light Blocking Rock (Spirit Temple) · Megaton Hammer Statue · Metal Spike Trap · Milk Crate · Navi Information Spot (Targetable, Green) · Oasis (Desert Colossus) · Phantom Ganon's Horse · Platforms (Shadow Temple) · Poe Guide (Haunted Wasteland) · Poe Sisters' Paintings and Puzzle Block · Proximity activated Fire Wall · Red Ice · Rideable Horse · Rising Stone Platform (Dodongo's Cavern) · River Boat (Shadow Temple) · Rotatable Walls (Forest Temple) · Rotating Stone Ring Platform · Rupee Patterns · Shadow Temple Traps · Sliding Circular Metal Grate (Spirit Temple) · Sliding, Climbable Brick Wall (Spirit Temple) · Spinning Stone Flamethrower (Fire Temple) · Spiritual Stones, Medallions, Triforce · Square Collapsing Platform · Stationary Flamethrower Statue (Fire Temple) · Statue (Darunia's Room) · Statue Face (Spirit Temple) · Stone Blocking Entrance to Bottom of the Well · Stone Blocks (Fire Temple) · Stone cube · Stone Elevator (Fire Temple) · Stone Elevator (Spirit Temple) · Stone Hookshot Target · Stone Platform (Fire Temple) · Stone Stairs (Dodongo's Cavern) · Stone Steps and Platforms (Fire Temple) · Temple of Time Objects · Twisted Hallway Rooms · Volvagia Platform · Warp Song Pad · Water Plane (Water Temple) · Water Spout · Water Vortex · Webs · Well Water (Forest Temple) · Well Water (Kakariko Village) · Windmill Objects · Windmill Sails (Kakariko Village) · Windows (Temple of Time) · Young Epona · Zelda's Horse · Zora's Domain Waterfall and Ice · Zora's River Waterfall









