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Water Temple Background Actors

Water Temple Background Actors is a background actor in Ocarina of Time.

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Placement

No known placement issues. This actor's game code has been reviewed, and a placed copy behaves normally.

Piece variants (8)

This actor is placed in one of these forms. Pick it from the editor's Piece dropdown. The value is what the actor's parameters store. Each picture is fitted to its cell, so compare the stated sizes and not the images.

ValuePiece
Floating Platform (0)0Floating Platform (0)~80 units tallTypes 0-6 read the scene's THIRD water box every frame — a scene with fewer than three water boxes crashes. Types 3-6 also spawn a hookshot-block child.
Floating Platform (1)1Floating Platform (1)~85 units tallTypes 0-6 read the scene's THIRD water box every frame — a scene with fewer than three water boxes crashes. Types 3-6 also spawn a hookshot-block child.
Floating Platform (2)2Floating Platform (2)~120 units tallTypes 0-6 read the scene's THIRD water box every frame — a scene with fewer than three water boxes crashes. Types 3-6 also spawn a hookshot-block child.
Water-Level Pillar (3)3Water-Level Pillar (3)~217 units tallTypes 0-6 read the scene's THIRD water box every frame — a scene with fewer than three water boxes crashes. Types 3-6 also spawn a hookshot-block child.
Switch Pillar (4)4Switch Pillar (4)~217 units tallTypes 0-6 read the scene's THIRD water box every frame — a scene with fewer than three water boxes crashes. Types 3-6 also spawn a hookshot-block child.
Switch Pillar (5)5Switch Pillar (5)~217 units tallTypes 0-6 read the scene's THIRD water box every frame — a scene with fewer than three water boxes crashes. Types 3-6 also spawn a hookshot-block child.
Switch Pillar (6)6Switch Pillar (6)~217 units tallTypes 0-6 read the scene's THIRD water box every frame — a scene with fewer than three water boxes crashes. Types 3-6 also spawn a hookshot-block child.
Path Platform (7)7Path Platform (7)~43 units tallThe path platform (7) rides the scene path in bits 8-11, indexed with no bounds check — a scene without that path crashes.
BrokenThe high nibble picks the piece (0-7) — values 8-15 overrun the mesh and collision tables at spawn.

Parameters

Beyond the piece above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000PiecePath IndexSpeedStart WaypointSwitch Flag

Shown: 0x0000, the value a newly placed copy starts with. The lower bar rows are fields that overlap the row above. The legend says when each one is read.

Appears in (2)

Spirit TempleSpirit TempleWater TempleWater Temple

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.

Floating Platform (0)
Display listobjects/object_mizu_objects/gObjectMizuObjectsMovebgDL_000190
Floating Platform (1)
Display listobjects/object_mizu_objects/gObjectMizuObjectsMovebgDL_000680
Floating Platform (2)
Display listobjects/object_mizu_objects/gObjectMizuObjectsMovebgDL_000C20
Water-Level Pillar (3) · Switch Pillar (4) · Switch Pillar (5) · Switch Pillar (6)
Display listobjects/object_mizu_objects/gObjectMizuObjectsMovebgDL_002E10
Path Platform (7)
Display listobjects/object_mizu_objects/gObjectMizuObjectsMovebgDL_0011F0

Objects loaded

An edit to a shared object reaches every actor that loads it.

Background actors