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Metal Spike Trap

Metal Spike Trap is a background actor in Ocarina of Time.

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Placement

Its damage hitbox extends infinitely DOWNWARD (a vanilla bug), so players far below a ledge-placed trap can still be hit.

Mode variants (4)

This actor is placed in one of these forms. Pick it from the editor's Mode dropdown. The value is what the actor's parameters store. The editor draws every one of these identically, so this list has no pictures. They differ in behaviour, or in something the preview doesn't model.

ValueMode
0Four-way — darts at the player
1Linear slide
2Circular orbit
3Linear slide (both bits set)
CaveatA four-way trap with a speed set but NO direction allowed never moves — tick at least one direction, or leave every field at 0 for the working defaults.

Parameters

Beyond the mode above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Speed / distance / radiusModeFour-way: right allowedFour-way: left allowedFour-way: backward allowedFour-way: forward allowed

Shown: 0x0000, the value a newly placed copy starts with.

Appears in (8)

Bombchu Bowling AlleyBombchu Bowling AlleyDodongos CavernDodongos CavernGerudo Training GroundGerudo Training GroundIce CavernIce CavernInside Ganons CastleInside Ganons CastleShadow TempleShadow TempleSpirit TempleSpirit TempleWater TempleWater Temple

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.

Display listobjects/object_trap/gSlidingBladeTrapDL

Objects loaded

Background actors