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Bombchu Bowling Alley

bowling_scene · scene 0x4B

Bombchu Bowling Alley

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At a glance

Field Value
Internal name bowling_scene
Scene ID 0x4B
Type Interior
Rooms 1

Actors (5)

No draw functionBombchu Bowling Alley Aiming AreaBombchu Bowling Alley LadyBombchu Bowling Alley LadyBombchu Bowling Alley WallBombchu Bowling Alley WallDoorDoorMetal Spike TrapMetal Spike Trap

Exits to (1)

Market DayMarket Day

Resources (74)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/shared/bowling_scene/

2 Headers22 Display lists20 Vertices28 Textures1 Collision1 Actor lists

Show all 74 resource names

Headers (2)the scene and room headers, plus every day/night Set_ variant

  • scenes/shared/bowling_scene/bowling_room_0
  • scenes/shared/bowling_scene/bowling_scene

Display lists (22)the drawing commands for a room's or a model's geometry

  • scenes/shared/bowling_scene/bowling_room_0DL_000980
  • scenes/shared/bowling_scene/bowling_room_0DL_000DC0
  • scenes/shared/bowling_scene/bowling_room_0DL_001058
  • scenes/shared/bowling_scene/bowling_room_0DL_0012A0
  • scenes/shared/bowling_scene/bowling_room_0DL_001470
  • scenes/shared/bowling_scene/bowling_room_0DL_002040
  • scenes/shared/bowling_scene/bowling_room_0DL_002600
  • scenes/shared/bowling_scene/bowling_room_0DL_002BA8
  • scenes/shared/bowling_scene/bowling_room_0DL_003170
  • scenes/shared/bowling_scene/bowling_room_0DL_003608
  • scenes/shared/bowling_scene/bowling_room_0DL_0041C0
  • scenes/shared/bowling_scene/bowling_room_0DL_004540
  • scenes/shared/bowling_scene/bowling_room_0DL_0047D8
  • scenes/shared/bowling_scene/bowling_room_0DL_004A30
  • scenes/shared/bowling_scene/bowling_room_0DL_004C78
  • scenes/shared/bowling_scene/bowling_room_0DL_004D90
  • scenes/shared/bowling_scene/bowling_room_0DL_005090
  • scenes/shared/bowling_scene/bowling_room_0DL_0056A0
  • scenes/shared/bowling_scene/bowling_room_0DL_005AB8
  • scenes/shared/bowling_scene/bowling_room_0DL_005E10
  • scenes/shared/bowling_scene/bowling_room_0DL_0060E8
  • scenes/shared/bowling_scene/bowling_room_0DL_0061A8

Vertices (20)the vertex arrays those drawing commands read

  • scenes/shared/bowling_scene/bowling_room_0Vtx_0000D0
  • scenes/shared/bowling_scene/bowling_room_0Vtx_000C20
  • scenes/shared/bowling_scene/bowling_room_0Vtx_000F28
  • scenes/shared/bowling_scene/bowling_room_0Vtx_001160
  • scenes/shared/bowling_scene/bowling_room_0Vtx_001370
  • scenes/shared/bowling_scene/bowling_room_0Vtx_001530
  • scenes/shared/bowling_scene/bowling_room_0Vtx_0022E0
  • scenes/shared/bowling_scene/bowling_room_0Vtx_0026E8
  • scenes/shared/bowling_scene/bowling_room_0Vtx_002E30
  • scenes/shared/bowling_scene/bowling_room_0Vtx_003288
  • scenes/shared/bowling_scene/bowling_room_0Vtx_0037C0
  • scenes/shared/bowling_scene/bowling_room_0Vtx_0043C0
  • scenes/shared/bowling_scene/bowling_room_0Vtx_004618
  • scenes/shared/bowling_scene/bowling_room_0Vtx_004930
  • scenes/shared/bowling_scene/bowling_room_0Vtx_004B08
  • scenes/shared/bowling_scene/bowling_room_0Vtx_004E10
  • scenes/shared/bowling_scene/bowling_room_0Vtx_005260
  • scenes/shared/bowling_scene/bowling_room_0Vtx_005838
  • scenes/shared/bowling_scene/bowling_room_0Vtx_005BB0
  • scenes/shared/bowling_scene/bowling_room_0Vtx_005FF8

Textures (28)textures, their palettes, and prerendered backdrops

  • scenes/shared/bowling_scene/bowling_sceneTex_001AA0
  • scenes/shared/bowling_scene/bowling_sceneTex_0022A0
  • scenes/shared/bowling_scene/bowling_sceneTex_002320
  • scenes/shared/bowling_scene/bowling_sceneTex_002720
  • scenes/shared/bowling_scene/bowling_sceneTex_002F20
  • scenes/shared/bowling_scene/bowling_sceneTex_003720
  • scenes/shared/bowling_scene/bowling_sceneTex_004720
  • scenes/shared/bowling_scene/bowling_sceneTex_004F20
  • scenes/shared/bowling_scene/bowling_sceneTex_005120
  • scenes/shared/bowling_scene/bowling_sceneTex_005320
  • scenes/shared/bowling_scene/bowling_sceneTex_005520
  • scenes/shared/bowling_scene/bowling_sceneTex_005920
  • scenes/shared/bowling_scene/bowling_sceneTex_006120
  • scenes/shared/bowling_scene/bowling_sceneTex_007120
  • scenes/shared/bowling_scene/bowling_sceneTex_008120
  • scenes/shared/bowling_scene/bowling_sceneTex_008920
  • scenes/shared/bowling_scene/bowling_sceneTex_009120
  • scenes/shared/bowling_scene/bowling_sceneTex_00A120
  • scenes/shared/bowling_scene/bowling_sceneTex_00A920
  • scenes/shared/bowling_scene/bowling_sceneTex_00AB20
  • scenes/shared/bowling_scene/bowling_sceneTex_00AD20
  • scenes/shared/bowling_scene/bowling_sceneTex_00AF20
  • scenes/shared/bowling_scene/bowling_sceneTex_00B720
  • scenes/shared/bowling_scene/bowling_sceneTex_00BB20
  • scenes/shared/bowling_scene/bowling_sceneTex_00BF20
  • scenes/shared/bowling_scene/bowling_sceneTex_00C720
  • scenes/shared/bowling_scene/bowling_sceneTex_00D720
  • scenes/shared/bowling_scene/bowling_sceneTex_00DB20

Collision (1)the collision mesh and its surface types

  • scenes/shared/bowling_scene/bowling_sceneCollisionHeader_001A74

Actor lists (1)the placed-actor lists of each room and setup

  • scenes/shared/bowling_scene/bowling_room_0ActorEntry_000058