Bombchu Bowling Alley
bowling_scene · scene 0x4B

At a glance
| Field | Value |
|---|---|
| Internal name | bowling_scene |
| Scene ID | 0x4B |
| Type | Interior |
| Rooms | 1 |
Actors (5)
No draw functionBombchu Bowling Alley Aiming Area
Bombchu Bowling Alley Lady
Bombchu Bowling Alley Wall
Door
Metal Spike Trap
Bombchu Bowling Alley Lady
Bombchu Bowling Alley Wall
Door
Metal Spike TrapExits to (1)
Resources (74)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/shared/bowling_scene/
2 Headers22 Display lists20 Vertices28 Textures1 Collision1 Actor lists
Show all 74 resource names
Headers (2)the scene and room headers, plus every day/night Set_ variant
- scenes/shared/bowling_scene/bowling_room_0
- scenes/shared/bowling_scene/bowling_scene
Display lists (22)the drawing commands for a room's or a model's geometry
- scenes/shared/bowling_scene/bowling_room_0DL_000980
- scenes/shared/bowling_scene/bowling_room_0DL_000DC0
- scenes/shared/bowling_scene/bowling_room_0DL_001058
- scenes/shared/bowling_scene/bowling_room_0DL_0012A0
- scenes/shared/bowling_scene/bowling_room_0DL_001470
- scenes/shared/bowling_scene/bowling_room_0DL_002040
- scenes/shared/bowling_scene/bowling_room_0DL_002600
- scenes/shared/bowling_scene/bowling_room_0DL_002BA8
- scenes/shared/bowling_scene/bowling_room_0DL_003170
- scenes/shared/bowling_scene/bowling_room_0DL_003608
- scenes/shared/bowling_scene/bowling_room_0DL_0041C0
- scenes/shared/bowling_scene/bowling_room_0DL_004540
- scenes/shared/bowling_scene/bowling_room_0DL_0047D8
- scenes/shared/bowling_scene/bowling_room_0DL_004A30
- scenes/shared/bowling_scene/bowling_room_0DL_004C78
- scenes/shared/bowling_scene/bowling_room_0DL_004D90
- scenes/shared/bowling_scene/bowling_room_0DL_005090
- scenes/shared/bowling_scene/bowling_room_0DL_0056A0
- scenes/shared/bowling_scene/bowling_room_0DL_005AB8
- scenes/shared/bowling_scene/bowling_room_0DL_005E10
- scenes/shared/bowling_scene/bowling_room_0DL_0060E8
- scenes/shared/bowling_scene/bowling_room_0DL_0061A8
Vertices (20)the vertex arrays those drawing commands read
- scenes/shared/bowling_scene/bowling_room_0Vtx_0000D0
- scenes/shared/bowling_scene/bowling_room_0Vtx_000C20
- scenes/shared/bowling_scene/bowling_room_0Vtx_000F28
- scenes/shared/bowling_scene/bowling_room_0Vtx_001160
- scenes/shared/bowling_scene/bowling_room_0Vtx_001370
- scenes/shared/bowling_scene/bowling_room_0Vtx_001530
- scenes/shared/bowling_scene/bowling_room_0Vtx_0022E0
- scenes/shared/bowling_scene/bowling_room_0Vtx_0026E8
- scenes/shared/bowling_scene/bowling_room_0Vtx_002E30
- scenes/shared/bowling_scene/bowling_room_0Vtx_003288
- scenes/shared/bowling_scene/bowling_room_0Vtx_0037C0
- scenes/shared/bowling_scene/bowling_room_0Vtx_0043C0
- scenes/shared/bowling_scene/bowling_room_0Vtx_004618
- scenes/shared/bowling_scene/bowling_room_0Vtx_004930
- scenes/shared/bowling_scene/bowling_room_0Vtx_004B08
- scenes/shared/bowling_scene/bowling_room_0Vtx_004E10
- scenes/shared/bowling_scene/bowling_room_0Vtx_005260
- scenes/shared/bowling_scene/bowling_room_0Vtx_005838
- scenes/shared/bowling_scene/bowling_room_0Vtx_005BB0
- scenes/shared/bowling_scene/bowling_room_0Vtx_005FF8
Textures (28)textures, their palettes, and prerendered backdrops
- scenes/shared/bowling_scene/bowling_sceneTex_001AA0
- scenes/shared/bowling_scene/bowling_sceneTex_0022A0
- scenes/shared/bowling_scene/bowling_sceneTex_002320
- scenes/shared/bowling_scene/bowling_sceneTex_002720
- scenes/shared/bowling_scene/bowling_sceneTex_002F20
- scenes/shared/bowling_scene/bowling_sceneTex_003720
- scenes/shared/bowling_scene/bowling_sceneTex_004720
- scenes/shared/bowling_scene/bowling_sceneTex_004F20
- scenes/shared/bowling_scene/bowling_sceneTex_005120
- scenes/shared/bowling_scene/bowling_sceneTex_005320
- scenes/shared/bowling_scene/bowling_sceneTex_005520
- scenes/shared/bowling_scene/bowling_sceneTex_005920
- scenes/shared/bowling_scene/bowling_sceneTex_006120
- scenes/shared/bowling_scene/bowling_sceneTex_007120
- scenes/shared/bowling_scene/bowling_sceneTex_008120
- scenes/shared/bowling_scene/bowling_sceneTex_008920
- scenes/shared/bowling_scene/bowling_sceneTex_009120
- scenes/shared/bowling_scene/bowling_sceneTex_00A120
- scenes/shared/bowling_scene/bowling_sceneTex_00A920
- scenes/shared/bowling_scene/bowling_sceneTex_00AB20
- scenes/shared/bowling_scene/bowling_sceneTex_00AD20
- scenes/shared/bowling_scene/bowling_sceneTex_00AF20
- scenes/shared/bowling_scene/bowling_sceneTex_00B720
- scenes/shared/bowling_scene/bowling_sceneTex_00BB20
- scenes/shared/bowling_scene/bowling_sceneTex_00BF20
- scenes/shared/bowling_scene/bowling_sceneTex_00C720
- scenes/shared/bowling_scene/bowling_sceneTex_00D720
- scenes/shared/bowling_scene/bowling_sceneTex_00DB20
Collision (1)the collision mesh and its surface types
- scenes/shared/bowling_scene/bowling_sceneCollisionHeader_001A74
Actor lists (1)the placed-actor lists of each room and setup
- scenes/shared/bowling_scene/bowling_room_0ActorEntry_000058
