Prelude Manual / Bombchu Bowling Alley Wall Open the editor →

Bombchu Bowling Alley Wall

Bombchu Bowling Alley Wall is a prop actor in Ocarina of Time.

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Placement

CaveatStands and renders fine alone, but completing its shot-and-fall sequence writes into the bowling lady (En_Bom_Bowl_Man) with no null check — a crash without her in the scene.

Round variants (2)

This actor is placed in one of these forms. Pick it from the editor's Round dropdown. The value is what the actor's parameters store. The editor draws every one of these identically, so this list has no pictures. They differ in behaviour, or in something the preview doesn't model.

ValueRound
0First and final round
1Second round
BrokenOnly the two listed rounds exist — any other value reads the rotation and bullseye tables out of bounds.

Parameters

Beyond the round above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Round

Shown: 0x0000, the value a newly placed copy starts with.

Appears in (1)

Bombchu Bowling AlleyBombchu Bowling Alley

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.

Display listsobjects/object_bowl/gBowlingRound1WallDL
objects/object_bowl/gBowlingRound2WallDL

Objects loaded

An edit to a shared object reaches every actor that loads it.

Prop actors