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Stone Eye (Fire Trap) and Flame

Stone Eye (Fire Trap) and Flame is a prop actor in Ocarina of Time.

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Placement

The eye only fires when Link is BELOW it (up to ~700 units) and roughly in front — mount it high on a wall looking down at the player's path.

Type variants (3)

This actor is placed in one of these forms. Pick it from the editor's Type dropdown. The value is what the actor's parameters store. The editor draws every one of these identically, so this list has no pictures. They differ in behaviour, or in something the preview doesn't model.

ValueType
0Eye
1Flame MoveOnly params 0 (the eye switch) is placeable — 1/2 are its flame projectiles that play once and vanish, and 3+ is an invisible self-deleting flame.
2Flame DropOnly params 0 (the eye switch) is placeable — 1/2 are its flame projectiles that play once and vanish, and 3+ is an invisible self-deleting flame.

Parameters

Beyond the type above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Type

Shown: 0x0000, the value a newly placed copy starts with.

Appears in (1)

Shadow TempleShadow Temple

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.

Display listsobjects/gameplay_dangeon_keep/gEyeSwitch2DL
objects/gameplay_keep/gEffFire1DL

Objects loaded

An edit to a shared object reaches every actor that loads it.

Prop actors