Fake walls and floors that only appear through the Lens of Truth. Five of the thirteen types have no collision at all, so the player walks through them whether or not the Lens is up. The rest stay solid the whole time, which is what makes them traps: an invisible floor you can stand on.
Piece variants (13)
This actor is placed in one of these forms. Pick it from the editor's Piece dropdown. The value is what the actor's parameters store. Each picture is fitted to its cell, so compare the stated sizes and not the images.
Value
Piece
0
Well: fake walls and floors~200 units tall
No preview yet
1
Well: three fake floors
2
Well: hole trap (no collision)~240 units tall
3
Shadow: piece 1~120 units tall
4
Shadow: piece 2~120 units tall
5
Shadow: piece 3 (no collision)~1200 units tall
6
Shadow: piece 4~160 units tall
No preview yet
7
Shadow: piece 5
8
Shadow: piece 6 (no collision)~360 units tall
9
Shadow: piece 7~120 units tall
10
Shadow: piece 8 (no collision)~150 units tall
11
Shadow: piece 9~160 units tall
12
Shadow: piece 10 (no collision)~436 units tall
BrokenOnly 0 to 12 name a piece. Nothing checks the type, so a higher one reads past the end of the game's own tables and draws whatever it finds there.
Parameters
Beyond the piece above, the parameters hold these fields. The editor shows each as a labelled control.
15141312111098765432100000000000000000Piece
Shown: 0x0000, the value a newly placed copy starts with.
Piecebits 0–15: 13 optionsInvisible geometry that only appears through the Lens of Truth. The pieces marked “no collision” are decoration, and the player walks straight through them.