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Shadow Temple Fake Walls

Shadow Temple Fake Walls is a prop actor in Ocarina of Time.

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Placement

Fake walls and floors that only appear through the Lens of Truth. Five of the thirteen types have no collision at all, so the player walks through them whether or not the Lens is up. The rest stay solid the whole time, which is what makes them traps: an invisible floor you can stand on.

Piece variants (13)

This actor is placed in one of these forms. Pick it from the editor's Piece dropdown. The value is what the actor's parameters store. Each picture is fitted to its cell, so compare the stated sizes and not the images.

ValuePiece
Well: fake walls and floors0Well: fake walls and floors~200 units tall
No preview yet1Well: three fake floors
Well: hole trap (no collision)2Well: hole trap (no collision)~240 units tall
Shadow: piece 13Shadow: piece 1~120 units tall
Shadow: piece 24Shadow: piece 2~120 units tall
Shadow: piece 3 (no collision)5Shadow: piece 3 (no collision)~1200 units tall
Shadow: piece 46Shadow: piece 4~160 units tall
No preview yet7Shadow: piece 5
Shadow: piece 6 (no collision)8Shadow: piece 6 (no collision)~360 units tall
Shadow: piece 79Shadow: piece 7~120 units tall
Shadow: piece 8 (no collision)10Shadow: piece 8 (no collision)~150 units tall
Shadow: piece 911Shadow: piece 9~160 units tall
Shadow: piece 10 (no collision)12Shadow: piece 10 (no collision)~436 units tall
BrokenOnly 0 to 12 name a piece. Nothing checks the type, so a higher one reads past the end of the game's own tables and draws whatever it finds there.

Parameters

Beyond the piece above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Piece

Shown: 0x0000, the value a newly placed copy starts with.

Appears in (2)

Bottom Of The WellBottom Of The WellShadow TempleShadow Temple

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.

Well: fake walls and floors
Display listobjects/object_hakach_objects/gBotwFakeWallsAndFloorsDL
Well: three fake floors
Display listobjects/object_hakach_objects/gBotwThreeFakeFloorsDL
Well: hole trap (no collision)
Display listobjects/object_hakach_objects/gBotwHoleTrap2DL
Shadow: piece 1
Display listobjects/object_haka_objects/object_haka_objects_DL_0040F0
Shadow: piece 2
Display listobjects/object_haka_objects/object_haka_objects_DL_0043B0
Shadow: piece 3 (no collision)
Display listobjects/object_haka_objects/object_haka_objects_DL_001120
Shadow: piece 4
Display listobjects/object_haka_objects/object_haka_objects_DL_0045A0
Shadow: piece 5
Display listobjects/object_haka_objects/object_haka_objects_DL_0047F0
Shadow: piece 6 (no collision)
Display listobjects/object_haka_objects/object_haka_objects_DL_0018F0
Shadow: piece 7
Display listobjects/object_haka_objects/object_haka_objects_DL_0049B0
Shadow: piece 8 (no collision)
Display listobjects/object_haka_objects/object_haka_objects_DL_003CF0
Shadow: piece 9
Display listobjects/object_haka_objects/object_haka_objects_DL_004B70
Shadow: piece 10 (no collision)
Display listobjects/object_haka_objects/object_haka_objects_DL_002ED0

Objects loaded

An edit to a shared object reaches every actor that loads it.

Prop actors