Pushable Block
Pushable Block is a prop actor in Ocarina of Time.
Placement
Types 0-3 spawn only while their switch flag (bits 8-13) is CLEAR; types 4-7 only while it's SET (so they're absent in a fresh scene). Set bit 14 to disable the whole gate and make the block always present. Large/huge sizes also need the strength upgrades to push.
Type variants (8)
This actor is placed in one of these forms. Pick it from the editor's Type dropdown. The value is what the actor's parameters store. Each picture is fitted to its cell, so compare the stated sizes and not the images.
| Value | Type | |
|---|---|---|
![]() | 0 | Small (Start On)~60 units tall |
![]() | 1 | Medium (Start On)~100 units tall |
![]() | 2 | Large (Start On)~120 units tall |
![]() | 3 | Huge (Start On)~200 units tall |
![]() | 4 | Small (Start Off)~60 units tall |
![]() | 5 | Medium (Start Off)~100 units tall |
![]() | 6 | Large (Start Off)~120 units tall |
![]() | 7 | Huge (Start Off)~200 units tall |
Parameters
Beyond the type above, the parameters hold these fields. The editor shows each as a labelled control.
Shown: 0x0000, the value a newly placed copy starts with.
- Type
bits 0–3:0Small (Start On),1Medium (Start On),2Large (Start On),3Huge (Start On),4Small (Start Off),5Medium (Start Off),6Large (Start Off),7Huge (Start Off)8 of 16 values used - Color (per-scene palette)
bits 6–7: 0–3all 4 values used - Switch Flag (255 = always present)
bits 8–15: 0–255all 256 values used0–63: the block exists based on this flag plus its Start On/Off type. Any value above 63 disables the check — the block always exists; use 255 (vanilla's convention). One of the scene's 64 switch flags. Actors that share a number are linked: when one sets it, every actor reading it reacts. Flags 0 to 31 are saved with the game, 32 to 55 reset when you leave the scene, and 56 to 63 reset on every room change. Pick a number nothing else in this scene uses unless you mean to link them. The panel's link list shows who shares it.
Appears in (8)
Deku Tree
Dodongos Cavern
Fire Temple
Forest Temple
Gerudo Training Ground
Shadow Temple
Spirit Temple
Water TempleModel
What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.
| Display list | objects/gameplay_dangeon_keep/gPushBlockDL |
|---|---|
| Texture | objects/gameplay_dangeon_keep/gPushBlockSilverTex |
| Display list | objects/gameplay_dangeon_keep/gPushBlockDL |
|---|---|
| Texture | objects/gameplay_dangeon_keep/gPushBlockBaseTex |
| Display list | objects/gameplay_dangeon_keep/gPushBlockDL |
|---|---|
| Texture | objects/gameplay_dangeon_keep/gPushBlockGrayTex |
Objects loaded
objects/gameplay_dangeon_keepshared with 10 other actors
An edit to a shared object reaches every actor that loads it.
Prop actors
Arrow Trap · Beehive · Big Goron Pot · Bird Statue and Wall (Shadow Temple) · Bombchu Bowling Alley Aiming Area · Bombchu Bowling Alley Bullseyes · Bombchu Bowling Alley Final Target · Bombchu Bowling Alley Wall · Bombflower · Bottom of the Well Water Level Changer · Breakable Pot · Broken Drawbridge, Fences · Bronze Boulder · Brown Bird · Brown Bombable Boulder · Bush/Grass · Checkable Spot (Green Navi) · Chunks of Iron Knucle Chair and Pillar · Clear block · Cloud Ring (Death Mountain) · Collectible Items · Cucco · Cucco (Minigames) · Cucco Chick · Dampe's Minigame Collectibles · Dark Link's Illusion Room · Deku Game? · Deku Mask Panel Trigger · Deku Scrub Nut Attack · Dodongo's Cavern Entrance Blocking Rock · Enemy Spawner · Falling Platform (Ganondorf Fight) · False Stone Walls (Gerudo Training Ground) · Flame Circle · Flying Pot · Ganon Battle Rubble · Ganon's Castle Fake Walls · Ganon's Tower Collapsing (Cutscene Objects) · Golden Torch (Poe Sisters) · Goron Jar Lid · Gossip Stone · Great Fairy · Horseback Archery Target · Ice spawned by red ice? frozen actors · Icicles · Ingo's Gates (Lon Lon Ranch) · Invisible Collectible · Iron Knuckles Room Stuff (Spirit Temple) · Lake Hylia Objects · Lake Hylia Sun Hitbox, Big Fairy Spawner · Large Fire Wall (Fire Temple) · Large noisy stone · Liftable Rock · Master Sword · Metal Gate (Water Temple) · Minigame Displayed Items · Obstacle Fence (Lon Lon Ranch) · Ocarina Music Staff Spot · Orange Pot · ovl_En_Scene_Change (broken) · Pierre the Scarecrow Spawn · Proximity Weather Effects · Push Block Puzzles · Pushable Ice Block (Ice Cavern) · Pushable Square Ice Block (Inside Ganon's Castle) · Pushblock Stop · Rainbow Bridge to Ganon's Castle · Rock/Bush groups · Rolling Boulder · Rolling Boulder (Spirit Temple) · Rotatable Cobra Mirror (Spirit Temple) · Rotating Spiked Log (Deku Tree) · Sacred Forest Meadow Objects · Sages, Balls of Light (Cutscene) · Shadow Temple Fake Walls · Shooting Gallery Game · Shop Items · Shop Shelves · Silver Block (Child Era) · Silver Rupee · Sinking Lava Platform (Ganon's Castle) · Sliding Doors (Goron City) · Sliding Metal Gate · Small Liftable Crate · Sparkling Rupee · Spinning Scythe Trap · Spiral Beams (Great Fairy Fountains) · Square Signpost · Stone Eye (Fire Trap) and Flame · Title Screen Manager · Torch · Treasure Box Shop Minigame · Trees and Bushes · Truth Spinner Puzzle (Shadow Temple) · Uninteractable Flowers, Rocks, Grass · Vertical Ice Bars (Ice Cavern) · Water Vortex Effect (Water Temple) · Web-Blocked Ceiling Hole (Inside Ganon's Castle) · Well Crossbeam (Kakariko Village) · Wooden Flagpole with Red Cloth







