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Falling Platform (Ganondorf Fight)

Falling Platform (Ganondorf Fight) is a prop actor in Ocarina of Time.

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Placement

No known placement issues. This actor's game code has been reviewed, and a placed copy behaves normally.

Role variants (2)

This actor is placed in one of these forms. Pick it from the editor's Role dropdown. The value is what the actor's parameters store.

ValueRole
No preview yet35Master — draws every platform, never falls
No preview yet0Falling platform (invisible on its own)A falling platform is INVISIBLE on its own — only a master instance draws, and it draws every platform in the scene (never falling itself). Place one master alongside the rest, and note falling platforms drop away when the Megaton Hammer strikes nearby.

Parameters

Beyond the role above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Role

Shown: 0x0000, the value a newly placed copy starts with.

Appears in (1)

Ganondorf BossGanondorf Boss

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.

Display listsoverlays/ovl_Bg_Ganon_Otyuka/sPlatformMaterialDL
overlays/ovl_Bg_Ganon_Otyuka/sPlatformSideDL
overlays/ovl_Bg_Ganon_Otyuka/sFlashDL

Objects loaded

An edit to a shared object reaches every actor that loads it.

Also carried in the overlay (9)

The actor's code carries these resources itself, instead of an object.

Prop actors