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Horseback Archery Target

Horseback Archery Target is a prop actor in Ocarina of Time.

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Placement

Draws nothing static. It renders procedurally or not at all, so it may be invisible in the editor even when placed correctly.

BrokenKills itself unless the scene is running setup index 4 (the cutscene slot) — in every normal setup it never spawns. It's also an invisible hitbox whose scoring compares against hard-coded Gerudo-range coordinates.

Target ring variants (3)

This actor is placed in one of these forms. Pick it from the editor's Target ring dropdown. The value is what the actor's parameters store.

ValueTarget ring
No draw function0Ring 1
No draw function1Ring 2
No draw function2Ring 3
BrokenParams is the target size (0-2) — higher values read the collision-vertex table out of bounds.

Parameters

Beyond the target ring above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Target ring

Shown: 0x0000, the value a newly placed copy starts with.

Appears in (1)

Gerudos FortressGerudos Fortress

Model

There is no model to replace: this actor draws nothing itself.

Prop actors