Prelude Manual / Ganon's Castle Fake Walls Open the editor →

Ganon's Castle Fake Walls

Ganon's Castle Fake Walls is a prop actor in Ocarina of Time.

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Placement

Purely visual with NO collision — everything passes through it, and it turns translucent under the Lens of Truth.

Wall variants (3)

This actor is placed in one of these forms. Pick it from the editor's Wall dropdown. The value is what the actor's parameters store.

ValueWall
No preview yet0Light Trial fake wall
No preview yet1Unused fake wall
No preview yet2Scrub room fake wall
BrokenOnly the three listed walls exist — any other value draws out of bounds.

Parameters

Beyond the wall above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Wall

Shown: 0x0000, the value a newly placed copy starts with.

Appears in (1)

Inside Ganons CastleInside Ganons Castle

Model

Prelude does not yet know what this actor draws. Start with the object below.

Objects loaded

An edit to a shared object reaches every actor that loads it.

Prop actors