Prelude Manual / Uninteractable Flowers, Rocks, Grass Open the editor →

Uninteractable Flowers, Rocks, Grass

Uninteractable Flowers, Rocks, Grass is a prop actor in Ocarina of Time.

← All actors

Placement

No known placement issues. This actor's game code has been reviewed, and a placed copy behaves normally.

Type variants (3)

This actor is placed in one of these forms. Pick it from the editor's Type dropdown. The value is what the actor's parameters store. Each picture is fitted to its cell, so compare the stated sizes and not the images.

ValueType
Flower (no collision)0Flower (no collision)~8 units tall
Rock Fragment1Rock Fragment~19 units tall
Bush2Bush~39 units tallThe bush variant deletes itself once the save has Zelda's Letter — set early in most playthroughs, so it's absent for most players.
BrokenThe low 2 bits pick the prop (0 flower / 1 rock shard / 2 bush) — value 3 reads the variant table out of bounds everywhere it's used.

Parameters

Beyond the type above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Type

Shown: 0x0000, the value a newly placed copy starts with.

Appears in (3)

GraveyardGraveyardKokiri ForestKokiri ForestLake HyliaLake Hylia

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.

Flower (no collision)
Display listobjects/gameplay_field_keep/gHanaDL
Rock Fragment
Display listobjects/gameplay_field_keep/gFieldKakeraDL
Bush
Display listobjects/gameplay_field_keep/gFieldBushDL

Objects loaded

An edit to a shared object reaches every actor that loads it.

Prop actors