Clear block
Clear block is a prop actor in Ocarina of Time.
Placement
No known placement issues. This actor's game code has been reviewed, and a placed copy behaves normally.
Type variants (3)
This actor is placed in one of these forms. Pick it from the editor's Type dropdown. The value is what the actor's parameters store.
| Value | Type | |
|---|---|---|
| No preview yet | 0 | Invisible path (Lens-only texture)Only the clear block is a visible object — the other two types draw nothing you can see without the Lens of Truth. |
| No preview yet | 1 | Clear block |
| No preview yet | 2 | Block timer (invisible)Only the clear block is a visible object — the other two types draw nothing you can see without the Lens of Truth. |
Parameters
Beyond the type above, the parameters hold these fields. The editor shows each as a labelled control.
Shown: 0x0000, the value a newly placed copy starts with. The lower bar rows are fields that overlap the row above. The legend says when each one is read.
- Type
bits 0–7:0Invisible path (Lens-only texture),1Clear block,2Block timer (invisible)3 of 256 values used - Switch Flag (0x3F = always solid)
bits 8–13: 0–63. Read when the clear block.all 64 values usedThe block is invisible AND intangible until this flag is set, and fades out 64 frames after it clears. 0x3F (63) is the overlay's sentinel for a permanently solid static block. One of the scene's 64 switch flags. Actors that share a number are linked: when one sets it, every actor reading it reacts. Flags 0 to 31 are saved with the game, 32 to 55 reset when you leave the scene, and 56 to 63 reset on every room change. Pick a number nothing else in this scene uses unless you mean to link them. The panel's link list shows who shares it. - Switch Flag (base of three)
bits 8–13: 0–63. Read when the block timer.all 64 values usedThe timer reads flags N+1 and N+2 and drives flag N itself, so it OWNS three consecutive flag numbers starting here — leave N+1 and N+2 free for it. One of the scene's 64 switch flags. Actors that share a number are linked: when one sets it, every actor reading it reacts. Flags 0 to 31 are saved with the game, 32 to 55 reset when you leave the scene, and 56 to 63 reset on every room change. Pick a number nothing else in this scene uses unless you mean to link them. The panel's link list shows who shares it.
Appears in (2)
Model
Prelude does not yet know what this actor draws. Start with the object below.
Objects loaded
objects/object_demo_kekkaishared with 6 other actors
An edit to a shared object reaches every actor that loads it.
Prop actors
Arrow Trap · Beehive · Big Goron Pot · Bird Statue and Wall (Shadow Temple) · Bombchu Bowling Alley Aiming Area · Bombchu Bowling Alley Bullseyes · Bombchu Bowling Alley Final Target · Bombchu Bowling Alley Wall · Bombflower · Bottom of the Well Water Level Changer · Breakable Pot · Broken Drawbridge, Fences · Bronze Boulder · Brown Bird · Brown Bombable Boulder · Bush/Grass · Checkable Spot (Green Navi) · Chunks of Iron Knucle Chair and Pillar · Cloud Ring (Death Mountain) · Collectible Items · Cucco · Cucco (Minigames) · Cucco Chick · Dampe's Minigame Collectibles · Dark Link's Illusion Room · Deku Game? · Deku Mask Panel Trigger · Deku Scrub Nut Attack · Dodongo's Cavern Entrance Blocking Rock · Enemy Spawner · Falling Platform (Ganondorf Fight) · False Stone Walls (Gerudo Training Ground) · Flame Circle · Flying Pot · Ganon Battle Rubble · Ganon's Castle Fake Walls · Ganon's Tower Collapsing (Cutscene Objects) · Golden Torch (Poe Sisters) · Goron Jar Lid · Gossip Stone · Great Fairy · Horseback Archery Target · Ice spawned by red ice? frozen actors · Icicles · Ingo's Gates (Lon Lon Ranch) · Invisible Collectible · Iron Knuckles Room Stuff (Spirit Temple) · Lake Hylia Objects · Lake Hylia Sun Hitbox, Big Fairy Spawner · Large Fire Wall (Fire Temple) · Large noisy stone · Liftable Rock · Master Sword · Metal Gate (Water Temple) · Minigame Displayed Items · Obstacle Fence (Lon Lon Ranch) · Ocarina Music Staff Spot · Orange Pot · ovl_En_Scene_Change (broken) · Pierre the Scarecrow Spawn · Proximity Weather Effects · Push Block Puzzles · Pushable Block · Pushable Ice Block (Ice Cavern) · Pushable Square Ice Block (Inside Ganon's Castle) · Pushblock Stop · Rainbow Bridge to Ganon's Castle · Rock/Bush groups · Rolling Boulder · Rolling Boulder (Spirit Temple) · Rotatable Cobra Mirror (Spirit Temple) · Rotating Spiked Log (Deku Tree) · Sacred Forest Meadow Objects · Sages, Balls of Light (Cutscene) · Shadow Temple Fake Walls · Shooting Gallery Game · Shop Items · Shop Shelves · Silver Block (Child Era) · Silver Rupee · Sinking Lava Platform (Ganon's Castle) · Sliding Doors (Goron City) · Sliding Metal Gate · Small Liftable Crate · Sparkling Rupee · Spinning Scythe Trap · Spiral Beams (Great Fairy Fountains) · Square Signpost · Stone Eye (Fire Trap) and Flame · Title Screen Manager · Torch · Treasure Box Shop Minigame · Trees and Bushes · Truth Spinner Puzzle (Shadow Temple) · Uninteractable Flowers, Rocks, Grass · Vertical Ice Bars (Ice Cavern) · Water Vortex Effect (Water Temple) · Web-Blocked Ceiling Hole (Inside Ganon's Castle) · Well Crossbeam (Kakariko Village) · Wooden Flagpole with Red Cloth

