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Rotatable Cobra Mirror (Spirit Temple)

Rotatable Cobra Mirror (Spirit Temple) is a prop actor in Ocarina of Time.

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Placement

Its reflected light beam is a Mir_Ray child needing object_mir_ray, which isn't injected — the statue renders and turns, but no beam appears without that bank.

Type variants (4)

This actor is placed in one of these forms. Pick it from the editor's Type dropdown. The value is what the actor's parameters store. The editor draws every one of these identically, so this list has no pictures. They differ in behaviour, or in something the preview doesn't model.

ValueType
0Push-turnable mirror
1Big Mirror child (1)Only the push-turnable mirror is placeable — the two Big Mirror children crash without that parent, and the fourth type dereferences an uninitialized pointer.
2Big Mirror child (2)Only the push-turnable mirror is placeable — the two Big Mirror children crash without that parent, and the fourth type dereferences an uninitialized pointer.
3Unused (crashes)Only the push-turnable mirror is placeable — the two Big Mirror children crash without that parent, and the fourth type dereferences an uninitialized pointer.

Parameters

Beyond the type above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Switch Flag (locks it facing the target)Type

Shown: 0x0000, the value a newly placed copy starts with.

Appears in (1)

Spirit TempleSpirit Temple

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.

Display listsobjects/object_jya_obj/gCobra1DL
objects/object_jya_obj/gCobra2DL
objects/object_jya_obj/gCobra3DL
overlays/ovl_Bg_Jya_Cobra/sShadowDL

Objects loaded

An edit to a shared object reaches every actor that loads it.

Also carried in the overlay (1)

The actor's code carries these resources itself, instead of an object.

Prop actors