Bottom Of The Well
HAKAdanCH_scene · scene 0x08

At a glance
| Field | Value |
|---|---|
| Internal name | HAKAdanCH_scene |
| Scene ID | 0x08 |
| Type | Dungeon |
| Rooms | 7 |
Actors (34)
Invisible as placedAmbient Sound Effects
Beamos
Bird Statue and Wall (Shadow Temple)
BombflowerNo preview yetBottom of the Well Water Level Changer
Breakable Pot
Brown Bombable Boulder
Bubble
Bush/Grass
Coffin Lid
Collectibles
Dead Hand
Dead Hand's Hand
Decorative Flames
Deku BabaNo draw functionDialog Spot
Door
Flying Pot
KeeseNo draw functionLake Hylia Sun Hitbox, Big Fairy Spawner
Like-LikeInvisible as placedNavi Information Spot (Targetable, Green)Invisible as placedNavi MessageNo draw functionOcarina Music Staff Spot
Redead and GibdoInvisible as placedRoom changing plane
Shadow Temple Fake Walls
Shutter DoorNo preview yetSilver Rupee
Skulltula
Skullwalltula and Gold Skulltulas
Torch
Treasure Chest
Wallmaster
Beamos
Bird Statue and Wall (Shadow Temple)
BombflowerNo preview yetBottom of the Well Water Level Changer
Breakable Pot
Brown Bombable Boulder
Bubble
Bush/Grass
Coffin Lid
Collectibles
Dead Hand
Dead Hand's Hand
Decorative Flames
Deku BabaNo draw functionDialog Spot
Door
Flying Pot
KeeseNo draw functionLake Hylia Sun Hitbox, Big Fairy Spawner
Like-LikeInvisible as placedNavi Information Spot (Targetable, Green)Invisible as placedNavi MessageNo draw functionOcarina Music Staff Spot
Redead and GibdoInvisible as placedRoom changing plane
Shadow Temple Fake Walls
Shutter DoorNo preview yetSilver Rupee
Skulltula
Skullwalltula and Gold Skulltulas
Torch
Treasure Chest
WallmasterExits to (1)
Resources (178)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/HAKAdanCH_scene/
8 Headers59 Display lists59 Vertices43 Textures1 Collision7 Actor lists1 Paths
Show all 178 resource names
Headers (8)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_2
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_3
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_6
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_scene
Display lists (59)the drawing commands for a room's or a model's geometry
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_000680
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_001230
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_001C00
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_002090
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_002308
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_0024A0
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_002AD0
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_0030F8
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_0033E8
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_0036A8
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_003EE8
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_004BE8
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_005690
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_005B00
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_005ED0
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_006630
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_006C28
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_007880
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_008680
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_0099A8
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_00A570
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_00AAF8
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_00AF30
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_00B250
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_00B988
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_00C048
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_00C678
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_00CD48
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_00D128
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_00D420
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_014300
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_0144E0
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_014738
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_014908
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1DL_000C10
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1DL_001A78
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1DL_004260
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1DL_006000
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1DL_006988
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1DL_0074F8
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1DL_008048
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1DL_008CB0
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1DL_00B1E0
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_2DL_000710
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_2DL_000A10
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_2DL_001FD8
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_3DL_000CE0
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_3DL_001138
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_3DL_001340
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4DL_000270
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4DL_000848
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4DL_001220
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5DL_000240
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5DL_0003F0
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5DL_000BE8
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5DL_000EE0
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5DL_001070
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_6DL_0003F0
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_6DL_000C10
Vertices (59)the vertex arrays those drawing commands read
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_0004C0
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_0007C0
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_0014B0
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_001F90
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_002188
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_0023E0
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_002590
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_002C78
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_003268
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_0034F8
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_0037E8
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_0041E8
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_005250
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_0059B0
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_005BD0
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_0060F0
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_006988
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_006D90
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_007B10
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_008918
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_009D40
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_00A778
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_00AC50
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_00B070
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_00B368
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_00BB58
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_00C1F8
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_00C808
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_00CEE8
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_00D260
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_013FF0
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_014420
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_0145B8
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_014808
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Vtx_000480
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Vtx_000E68
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Vtx_001DA0
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Vtx_005B50
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Vtx_006468
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Vtx_006B78
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Vtx_007768
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Vtx_0082B0
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Vtx_00B100
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_2Vtx_000180
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_2Vtx_0008D0
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_2Vtx_000AD8
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_3Vtx_000100
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_3Vtx_000FB8
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_3Vtx_001250
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4Vtx_000100
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4Vtx_0003A8
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4Vtx_0009E0
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5Vtx_000120
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5Vtx_000320
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5Vtx_0004E8
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5Vtx_000DE0
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5Vtx_000FA0
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_6Vtx_0000D0
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_6Vtx_000550
Textures (43)textures, their palettes, and prerendered backdrops
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Tex_00D720
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Tex_00DF20
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Tex_00E120
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Tex_00F120
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Tex_00F920
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Tex_010120
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Tex_011120
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Tex_011920
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Tex_011D20
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Tex_011F20
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Tex_012720
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Tex_012F20
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Tex_013120
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Tex_013320
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Tex_013720
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Tex_013F20
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Tex_014B20
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Tex_014F20
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Tex_008D58
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Tex_008F58
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Tex_009158
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Tex_009358
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Tex_009758
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Tex_009F58
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Tex_00A158
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Tex_00A558
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Tex_00AD58
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_2Tex_002958
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_2Tex_002B58
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_2Tex_002D58
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_2Tex_002F58
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_3Tex_0014C0
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4Tex_001498
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4Tex_001C98
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5Tex_001190
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5Tex_002190
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_6Tex_000EA0
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_6Tex_0016A0
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_6Tex_0026A0
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneTex_00A590
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneTex_00AD90
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneTex_00B590
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneTex_00BD90
Collision (1)the collision mesh and its surface types
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneCollisionHeader_00A528
Actor lists (7)the placed-actor lists of each room and setup
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0ActorEntry_000060
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1ActorEntry_000054
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_2ActorEntry_00004C
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_3ActorEntry_00004C
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4ActorEntry_00004C
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5ActorEntry_000054
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_6ActorEntry_00004C
Paths (1)the waypoint routes NPCs follow
- scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_scenePathwayList_000200
