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Bottom Of The Well

HAKAdanCH_scene · scene 0x08

Bottom Of The Well

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At a glance

Field Value
Internal name HAKAdanCH_scene
Scene ID 0x08
Type Dungeon
Rooms 7

Actors (34)

Invisible as placedAmbient Sound EffectsBeamosBeamosBird Statue and Wall (Shadow Temple)Bird Statue and Wall (Shadow Temple)BombflowerBombflowerNo preview yetBottom of the Well Water Level ChangerBreakable PotBreakable PotBrown Bombable BoulderBrown Bombable BoulderBubbleBubbleBush/GrassBush/GrassCoffin LidCoffin LidCollectiblesCollectiblesDead HandDead HandDead Hand's HandDead Hand's HandDecorative FlamesDecorative FlamesDeku BabaDeku BabaNo draw functionDialog SpotDoorDoorFlying PotFlying PotKeeseKeeseNo draw functionLake Hylia Sun Hitbox, Big Fairy SpawnerLike-LikeLike-LikeInvisible as placedNavi Information Spot (Targetable, Green)Invisible as placedNavi MessageNo draw functionOcarina Music Staff SpotRedead and GibdoRedead and GibdoInvisible as placedRoom changing planeShadow Temple Fake WallsShadow Temple Fake WallsShutter DoorShutter DoorNo preview yetSilver RupeeSkulltulaSkulltulaSkullwalltula and Gold SkulltulasSkullwalltula and Gold SkulltulasTorchTorchTreasure ChestTreasure ChestWallmasterWallmaster

Exits to (1)

Kakariko VillageKakariko Village

Resources (178)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/HAKAdanCH_scene/

8 Headers59 Display lists59 Vertices43 Textures1 Collision7 Actor lists1 Paths

Show all 178 resource names

Headers (8)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_2
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_3
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_6
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_scene

Display lists (59)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_000680
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_001230
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_001C00
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_002090
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_002308
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_0024A0
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_002AD0
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_0030F8
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_0033E8
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_0036A8
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_003EE8
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_004BE8
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_005690
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_005B00
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_005ED0
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_006630
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_006C28
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_007880
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_008680
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_0099A8
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_00A570
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_00AAF8
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_00AF30
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_00B250
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_00B988
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_00C048
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_00C678
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_00CD48
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_00D128
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_00D420
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_014300
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_0144E0
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_014738
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_014908
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1DL_000C10
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1DL_001A78
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1DL_004260
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1DL_006000
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1DL_006988
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1DL_0074F8
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1DL_008048
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1DL_008CB0
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1DL_00B1E0
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_2DL_000710
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_2DL_000A10
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_2DL_001FD8
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_3DL_000CE0
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_3DL_001138
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_3DL_001340
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4DL_000270
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4DL_000848
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4DL_001220
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5DL_000240
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5DL_0003F0
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5DL_000BE8
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5DL_000EE0
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5DL_001070
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_6DL_0003F0
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_6DL_000C10

Vertices (59)the vertex arrays those drawing commands read

  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_0004C0
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_0007C0
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_0014B0
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_001F90
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_002188
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_0023E0
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_002590
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_002C78
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_003268
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_0034F8
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_0037E8
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_0041E8
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_005250
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_0059B0
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_005BD0
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_0060F0
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_006988
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_006D90
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_007B10
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_008918
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_009D40
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_00A778
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_00AC50
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_00B070
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_00B368
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_00BB58
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_00C1F8
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_00C808
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_00CEE8
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_00D260
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_013FF0
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_014420
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_0145B8
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Vtx_014808
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Vtx_000480
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Vtx_000E68
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Vtx_001DA0
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Vtx_005B50
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Vtx_006468
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Vtx_006B78
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Vtx_007768
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Vtx_0082B0
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Vtx_00B100
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_2Vtx_000180
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_2Vtx_0008D0
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_2Vtx_000AD8
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_3Vtx_000100
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_3Vtx_000FB8
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_3Vtx_001250
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4Vtx_000100
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4Vtx_0003A8
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4Vtx_0009E0
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5Vtx_000120
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5Vtx_000320
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5Vtx_0004E8
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5Vtx_000DE0
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5Vtx_000FA0
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_6Vtx_0000D0
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_6Vtx_000550

Textures (43)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Tex_00D720
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Tex_00DF20
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Tex_00E120
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Tex_00F120
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Tex_00F920
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Tex_010120
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Tex_011120
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Tex_011920
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Tex_011D20
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Tex_011F20
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Tex_012720
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Tex_012F20
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Tex_013120
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Tex_013320
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Tex_013720
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Tex_013F20
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Tex_014B20
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0Tex_014F20
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Tex_008D58
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Tex_008F58
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Tex_009158
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Tex_009358
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Tex_009758
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Tex_009F58
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Tex_00A158
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Tex_00A558
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Tex_00AD58
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_2Tex_002958
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_2Tex_002B58
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_2Tex_002D58
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_2Tex_002F58
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_3Tex_0014C0
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4Tex_001498
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4Tex_001C98
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5Tex_001190
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5Tex_002190
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_6Tex_000EA0
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_6Tex_0016A0
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_6Tex_0026A0
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneTex_00A590
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneTex_00AD90
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneTex_00B590
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneTex_00BD90

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneCollisionHeader_00A528

Actor lists (7)the placed-actor lists of each room and setup

  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0ActorEntry_000060
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1ActorEntry_000054
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_2ActorEntry_00004C
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_3ActorEntry_00004C
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4ActorEntry_00004C
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5ActorEntry_000054
  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_6ActorEntry_00004C

Paths (1)the waypoint routes NPCs follow

  • scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_scenePathwayList_000200