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Keese

Keese is an enemy actor in Ocarina of Time.

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Placement

No known placement issues. This actor's game code has been reviewed, and a placed copy behaves normally.

Type variants (5)

This actor is placed in one of these forms. Pick it from the editor's Type dropdown. The value is what the actor's parameters store. The editor draws every one of these identically, so this list has no pictures. They differ in behaviour, or in something the preview doesn't model.

ValueType
0Fire Keese (Flying)
1Fire Keese (Perched)
2Keese (Flying)
3Keese (Perched)
4Ice Keese (Flying)

Bit 0x8000 makes an invisible Lens-of-Truth Keese — it renders nothing until viewed through the lens. Clear the top bit for an ordinary Keese.

Parameters

Beyond the type above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Type

Shown: 0x0000, the value a newly placed copy starts with.

Appears in (12)

Bottom Of The WellBottom Of The WellDodongos CavernDodongos CavernFire TempleFire TempleGanons TowerGanons TowerGerudo Training GroundGerudo Training GroundGraveyardGraveyardIce CavernIce CavernInside Ganons CastleInside Ganons CastleRoyal Familys TombRoyal Familys TombShadow TempleShadow TempleSpirit TempleSpirit TempleWater TempleWater Temple

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.

Skeletonobjects/object_firefly/gKeeseSkeleton
Animationobjects/object_firefly/gKeeseFlyAnim

Objects loaded

Enemy actors