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Frezzard

Frezzard is an enemy actor in Ocarina of Time.

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Placement

No known placement issues. This actor's game code has been reviewed, and a placed copy behaves normally.

Type variants (2)

This actor is placed in one of these forms. Pick it from the editor's Type dropdown. The value is what the actor's parameters store. The editor draws every one of these identically, so this list has no pictures. They differ in behaviour, or in something the preview doesn't model.

ValueType
0Stationary
65535Moving (sinks and resurfaces)A negative params (bit 15 set) is the moving Freezard, which starts fully invisible and only appears once Link is within ~400 units. Non-negative (e.g. 0) is the visible stationary one.

Parameters

Beyond the type above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Type

Shown: 0x0000, the value a newly placed copy starts with.

Appears in (2)

Ice CavernIce CavernInside Ganons CastleInside Ganons Castle

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.

Display listobjects/object_fz/gFreezardIntactDL

Objects loaded

Enemy actors