Prelude Manual / Tentacle (Inside Jabu-Jabu's Belly) Open the editor →

Tentacle (Inside Jabu-Jabu's Belly)

Tentacle (Inside Jabu-Jabu's Belly) is an enemy actor in Ocarina of Time.

← All actors

Placement

Its switch flag suppresses the spawn when already set (killing it sets the flag). It hangs from 100 units above the placed point, lunging at players within about 175 units.

Texture variants (3)

This actor is placed in one of these forms. Pick it from the editor's Texture dropdown. The value is what the actor's parameters store.

ValueTexture
Variant 00Variant 0
Variant 11Variant 1
Variant 22Variant 2
CaveatA low byte of 3+ spawns the internal death-gib blob (falls, shrinks, vanishes) instead of a tentacle. Keep the low byte 0-2 (red/green/gray).

Parameters

Beyond the texture above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Switch Flag (set on death)Texture

Shown: 0x0000, the value a newly placed copy starts with.

Appears in (1)

Jabu JabuJabu Jabu

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.

Variant 0
Display listobjects/object_bxa/object_bxa_DL_000890
Textureobjects/object_bxa/object_bxa_Tex_0024F0
Variant 1
Display listobjects/object_bxa/object_bxa_DL_000890
Textureobjects/object_bxa/object_bxa_Tex_0027F0
Variant 2
Display listobjects/object_bxa/object_bxa_DL_000890
Textureobjects/object_bxa/object_bxa_Tex_0029F0

Objects loaded

An edit to a shared object reaches every actor that loads it.

Enemy actors