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Falling Burning Rocks

Falling Burning Rocks is an enemy actor in Ocarina of Time.

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Placement

No known placement issues. This actor's game code has been reviewed, and a placed copy behaves normally.

Type variants (6)

This actor is placed in one of these forms. Pick it from the editor's Type dropdown. The value is what the actor's parameters store. The editor draws every one of these identically, so this list has no pictures. They differ in behaviour, or in something the preview doesn't model.

ValueType
0Falling (spawned, 1)Types 0-3 (default 0) are transient falling fragments that break and vanish within seconds. For a lasting hazard use 6 (a burning rock on the floor) or 5 (an invisible ceiling emitter that drops rocks when the player comes near).
1Broken Piece (1)Types 0-3 (default 0) are transient falling fragments that break and vanish within seconds. For a lasting hazard use 6 (a burning rock on the floor) or 5 (an invisible ceiling emitter that drops rocks when the player comes near).
2Broken Piece (2)Types 0-3 (default 0) are transient falling fragments that break and vanish within seconds. For a lasting hazard use 6 (a burning rock on the floor) or 5 (an invisible ceiling emitter that drops rocks when the player comes near).
3Falling (spawned, 2)Types 0-3 (default 0) are transient falling fragments that break and vanish within seconds. For a lasting hazard use 6 (a burning rock on the floor) or 5 (an invisible ceiling emitter that drops rocks when the player comes near).
5Ceiling Spot Spawner
6On Floor
BrokenParams is the rock type and only 0-3, 5 and 6 exist — anything else (including any nonzero high byte) self-kills at spawn.

Parameters

Beyond the type above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000110Type

Shown: 0x0006, the value a newly placed copy starts with.

Appears in (2)

Ganons Tower Collapse InteriorGanons Tower Collapse InteriorInside Ganons Castle CollapseInside Ganons Castle Collapse

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.

Display listobjects/object_efc_star_field/object_efc_star_field_DL_000DE0

Objects loaded

An edit to a shared object reaches every actor that loads it.

Enemy actors